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-rw-r--r--src/openvic2/GameAdvancementHook.cpp72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/openvic2/GameAdvancementHook.cpp b/src/openvic2/GameAdvancementHook.cpp
deleted file mode 100644
index d90b7b1..0000000
--- a/src/openvic2/GameAdvancementHook.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "GameAdvancementHook.hpp"
-
-using namespace OpenVic2;
-
-const std::vector<std::chrono::milliseconds> GameAdvancementHook::GAME_SPEEDS = {
- std::chrono::milliseconds{ 4000 },
- std::chrono::milliseconds{ 3000 },
- std::chrono::milliseconds{ 2000 },
- std::chrono::milliseconds{ 1000 },
- std::chrono::milliseconds{ 100 },
- std::chrono::milliseconds{ 1 } };
-
-GameAdvancementHook::GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused, speed_t startingSpeed)
- : triggerFunction{ tickFunction }, refreshFunction{ updateFunction }, isPaused{ startPaused } {
- lastPolledTime = std::chrono::high_resolution_clock::now();
- setSimulationSpeed(startingSpeed);
-}
-
-void GameAdvancementHook::setSimulationSpeed(speed_t speed) {
- if (speed < 0)
- currentSpeed = 0;
- else if (speed >= GAME_SPEEDS.size())
- currentSpeed = GAME_SPEEDS.size() - 1;
- else
- currentSpeed = speed;
-}
-
-GameAdvancementHook::speed_t GameAdvancementHook::getSimulationSpeed() const {
- return currentSpeed;
-}
-
-void GameAdvancementHook::increaseSimulationSpeed() {
- setSimulationSpeed(currentSpeed + 1);
-}
-
-void GameAdvancementHook::decreaseSimulationSpeed() {
- setSimulationSpeed(currentSpeed - 1);
-}
-
-bool GameAdvancementHook::canIncreaseSimulationSpeed() const {
- return currentSpeed + 1 < GAME_SPEEDS.size();
-}
-
-bool GameAdvancementHook::canDecreaseSimulationSpeed() const {
- return currentSpeed > 0;
-}
-
-GameAdvancementHook& GameAdvancementHook::operator++() {
- increaseSimulationSpeed();
- return *this;
-};
-
-GameAdvancementHook& GameAdvancementHook::operator--() {
- decreaseSimulationSpeed();
- return *this;
-};
-
-void GameAdvancementHook::conditionallyAdvanceGame() {
- if (!isPaused) {
- std::chrono::time_point<std::chrono::high_resolution_clock> currentTime = std::chrono::high_resolution_clock::now();
- if (std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastPolledTime) >= GAME_SPEEDS[currentSpeed]) {
- lastPolledTime = currentTime;
- if (triggerFunction) triggerFunction();
- }
- }
- if (refreshFunction) refreshFunction();
-}
-
-void GameAdvancementHook::reset() {
- isPaused = true;
- currentSpeed = 0;
-}