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-rw-r--r--src/openvic2/GameManager.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/openvic2/GameManager.cpp b/src/openvic2/GameManager.cpp
new file mode 100644
index 0000000..58e40bb
--- /dev/null
+++ b/src/openvic2/GameManager.cpp
@@ -0,0 +1,46 @@
+#include "GameManager.hpp"
+
+#include "Logger.hpp"
+
+using namespace OpenVic2;
+
+GameManager::GameManager(state_updated_func_t state_updated_callback)
+ : clock{ [this]() { tick(); }, [this]() { update_state(); } }, state_updated{ state_updated_callback } {}
+
+void GameManager::set_needs_update() {
+ needs_update = true;
+}
+
+void GameManager::update_state() {
+ if (needs_update) {
+ Logger::info("Update: ", today);
+ map.update_state(today);
+ if (state_updated) state_updated();
+ needs_update = false;
+ }
+}
+
+void GameManager::tick() {
+ today++;
+ Logger::info("Tick: ", today);
+ map.tick(today);
+ set_needs_update();
+}
+
+return_t GameManager::setup() {
+ clock.reset();
+ today = { 1836 };
+ set_needs_update();
+ return map.generate_province_buildings(building_manager);
+}
+
+Date const& GameManager::get_today() const {
+ return today;
+}
+
+return_t GameManager::expand_building(index_t province_index, std::string const& building_type_identifier) {
+ set_needs_update();
+ Province* province = map.get_province_by_index(province_index);
+ if (province == nullptr) return FAILURE;
+ return province->expand_building(building_type_identifier);
+}