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-rw-r--r--src/openvic-simulation/country/CountryInstance.cpp2
-rw-r--r--src/openvic-simulation/country/CountryInstance.hpp8
-rw-r--r--src/openvic-simulation/scripts/Condition.cpp119
-rw-r--r--src/openvic-simulation/scripts/Condition.hpp3
4 files changed, 115 insertions, 17 deletions
diff --git a/src/openvic-simulation/country/CountryInstance.cpp b/src/openvic-simulation/country/CountryInstance.cpp
index e2d5cc7..0a21f36 100644
--- a/src/openvic-simulation/country/CountryInstance.cpp
+++ b/src/openvic-simulation/country/CountryInstance.cpp
@@ -232,7 +232,7 @@ bool CountryInstance::has_country_flag(std::string_view flag) const {
} \
return true; \
} \
- bool CountryInstance::has_##item(std::remove_pointer_t<decltype(item##s)::value_type> const& item) const { \
+ bool CountryInstance::has_##item(std::remove_pointer_t<decltype(item##s)::value_type>& item) const { \
return item##s.contains(&item); \
}
diff --git a/src/openvic-simulation/country/CountryInstance.hpp b/src/openvic-simulation/country/CountryInstance.hpp
index ca47b89..a472659 100644
--- a/src/openvic-simulation/country/CountryInstance.hpp
+++ b/src/openvic-simulation/country/CountryInstance.hpp
@@ -215,16 +215,16 @@ namespace OpenVic {
bool add_owned_province(ProvinceInstance& new_province);
bool remove_owned_province(ProvinceInstance& province_to_remove);
- bool has_owned_province(ProvinceInstance const& province) const;
+ bool has_owned_province(ProvinceInstance& province) const;
bool add_controlled_province(ProvinceInstance& new_province);
bool remove_controlled_province(ProvinceInstance& province_to_remove);
- bool has_controlled_province(ProvinceInstance const& province) const;
+ bool has_controlled_province(ProvinceInstance& province) const;
bool add_core_province(ProvinceInstance& new_core);
bool remove_core_province(ProvinceInstance& core_to_remove);
- bool has_core_province(ProvinceInstance const& province) const;
+ bool has_core_province(ProvinceInstance& province) const;
bool add_state(State& new_state);
bool remove_state(State& state_to_remove);
- bool has_state(State const& state) const;
+ bool has_state(State& state) const;
bool add_accepted_culture(Culture const& new_accepted_culture);
bool remove_accepted_culture(Culture const& culture_to_remove);
diff --git a/src/openvic-simulation/scripts/Condition.cpp b/src/openvic-simulation/scripts/Condition.cpp
index 8e9b754..3e0d980 100644
--- a/src/openvic-simulation/scripts/Condition.cpp
+++ b/src/openvic-simulation/scripts/Condition.cpp
@@ -214,7 +214,8 @@ static bool _parse_condition_node_value_callback(
// Game object arguments
std::same_as<T, CountryDefinition const*> || std::same_as<T, ProvinceDefinition const*> ||
std::same_as<T, GoodDefinition const*> || std::same_as<T, Continent const*> || std::same_as<T, BuildingType const*> ||
- std::same_as<T, Issue const*> || std::same_as<T, WargoalType const*> || std::same_as<T, Culture const*>
+ std::same_as<T, Issue const*> || std::same_as<T, WargoalType const*> || std::same_as<T, Culture const*> ||
+ std::same_as<T, GovernmentType const*>
);
using enum scope_type_t;
@@ -304,6 +305,11 @@ static bool _parse_condition_node_value_callback(
ret = definition_manager.get_pop_manager().get_culture_manager().expect_culture_identifier_or_string(
assign_variable_callback_pointer(value)
)(node);
+ } else if constexpr (std::same_as<T, GovernmentType const*>) {
+ ret = definition_manager.get_politics_manager().get_government_type_manager()
+ .expect_government_type_identifier_or_string(
+ assign_variable_callback_pointer(value)
+ )(node);
}
if (ret) {
@@ -1499,13 +1505,77 @@ To check if the POP itself has the culture, use "has_pop_culture" instead.
)
)
);
- // ret &= add_condition("diplomatic_influence", COMPLEX, COUNTRY);
- // ret &= add_condition("education_spending", REAL, COUNTRY);
- // ret &= add_condition("election", BOOLEAN, COUNTRY);
- // ret &= add_condition("exists", IDENTIFIER | BOOLEAN, COUNTRY, NO_SCOPE, NO_IDENTIFIER, COUNTRY_TAG);
- // ret &= add_condition("government", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, GOVERNMENT_TYPE);
- // ret &= add_condition("great_wars_enabled", BOOLEAN, COUNTRY);
- // ret &= add_condition("have_core_in", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, COUNTRY_TAG);
+/*
+diplomatic_influence
+Syntax:
+
+diplomatic_influence = {
+ who = [THIS/FROM/TAG]
+ value = x
+}
+Use:
+Returns true if country has more than x diplomatic influence in the country in scope.
+
+*/
+ /* TODO - complex:
+ * - */
+ ret &= add_condition(
+ "diplomatic_influence",
+ _parse_condition_node_unimplemented,
+ _execute_condition_node_unimplemented
+ );
+ ret &= add_condition(
+ "education_spending", // country and province ???
+ _parse_condition_node_value_callback<fixed_point_t, COUNTRY>,
+ _execute_condition_node_unimplemented
+ );
+ ret &= add_condition(
+ "election",
+ _parse_condition_node_value_callback<bool, COUNTRY>,
+ _execute_condition_node_unimplemented
+ );
+ /*
+exists
+Syntax:
+
+exists = [tag]
+Use:
+Returns true if the specified country exists. May also be used with [yes/no] to determine if the country in scope actually exists.
+ */
+ ret &= add_condition(
+ "exists",// IDENTIFIER | BOOLEAN, COUNTRY, NO_SCOPE, NO_IDENTIFIER, COUNTRY_TAG
+ // bool or tag or THIS or FROM
+ _parse_condition_node_unimplemented,
+ _execute_condition_node_unimplemented
+ );
+ ret &= add_condition(
+ "government",
+ _parse_condition_node_value_callback<GovernmentType const*, COUNTRY>,
+ _execute_condition_node_cast_argument_callback<GovernmentType const*, scope_t const&, scope_t const&, scope_t const&>(
+ _execute_condition_node_cast_scope<
+ bool, CountryInstance const*, scope_t const&, scope_t const&, GovernmentType const* const&
+ >(
+ [](
+ Condition const& condition, InstanceManager const& instance_manager,
+ CountryInstance const* const& current_scope, scope_t const& this_scope, scope_t const& from_scope,
+ GovernmentType const* const& argument
+ ) -> bool {
+ return current_scope->get_government_type() == argument;
+ }
+ )
+ )
+ );
+ ret &= add_condition(
+ "great_wars_enabled",
+ // TODO - wiki says this is COUNTRY scope, I see no reason why it can't be global
+ _parse_condition_node_value_callback<bool>,
+ _execute_condition_node_unimplemented
+ );
+ ret &= add_condition(
+ "have_core_in",
+ _parse_condition_node_value_callback<CountryDefinition const*, COUNTRY | THIS | FROM>,
+ _execute_condition_node_unimplemented
+ );
ret &= add_condition(
"has_country_flag",
_parse_condition_node_value_callback<std::string, COUNTRY>,
@@ -1523,9 +1593,36 @@ To check if the POP itself has the culture, use "has_pop_culture" instead.
)
)
);
- // ret &= add_condition("has_country_modifier", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, COUNTRY_EVENT_MODIFIER);
- // ret &= add_condition("has_cultural_sphere", BOOLEAN, COUNTRY);
- // ret &= add_condition("has_leader", STRING, COUNTRY);
+ ret &= add_condition(
+ "has_country_modifier",
+ // TODO - which modifiers work here? just country event (+ specially handled debt statics)?
+ // - should this be parsed into a Modifier const* or kept as a std::string?
+ _parse_condition_node_unimplemented,
+ _execute_condition_node_unimplemented
+ );
+ ret &= add_condition(
+ "has_cultural_sphere",
+ _parse_condition_node_value_callback<bool, COUNTRY>,,
+ _execute_condition_node_unimplemented
+ );
+ ret &= add_condition(
+ "has_leader",
+ _parse_condition_node_value_callback<std::string, COUNTRY>,
+ _execute_condition_node_cast_argument_callback<std::string, scope_t const&, scope_t const&, scope_t const&>(
+ _execute_condition_node_cast_scope<
+ bool, CountryInstance const*, scope_t const&, scope_t const&, std::string const&
+ >(
+ [](
+ Condition const& condition, InstanceManager const& instance_manager,
+ CountryInstance const* const& current_scope, scope_t const& this_scope, scope_t const& from_scope,
+ std::string const& argument
+ ) -> bool {
+ // TODO - search for a leader with a name matching argument
+ return false;
+ }
+ )
+ )
+ );
// ret &= add_condition("has_pop_culture", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, CULTURE);
// ret &= add_condition("has_pop_religion", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, RELIGION);
// ret &= add_condition("has_pop_type", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, POP_TYPE);
diff --git a/src/openvic-simulation/scripts/Condition.hpp b/src/openvic-simulation/scripts/Condition.hpp
index 15fa33b..2e9dc41 100644
--- a/src/openvic-simulation/scripts/Condition.hpp
+++ b/src/openvic-simulation/scripts/Condition.hpp
@@ -127,6 +127,7 @@ namespace OpenVic {
struct Issue;
struct WargoalType;
struct Culture;
+ struct GovernmentType;
struct Condition;
struct DefinitionManager;
struct InstanceManager;
@@ -153,7 +154,7 @@ namespace OpenVic {
bool, std::string, integer_t, fixed_point_t,
// Game object arguments
CountryDefinition const*, ProvinceDefinition const*, GoodDefinition const*, Continent const*, BuildingType const*,
- Issue const*, WargoalType const*, Culture const*
+ Issue const*, WargoalType const*, Culture const*, GovernmentType const*
>;
static constexpr bool is_this_argument(argument_t const& argument) {