diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/openvic-simulation/dataloader/Vic2PathSearch.cpp | 43 | ||||
-rw-r--r-- | src/openvic-simulation/utility/StringUtils.hpp | 1 |
2 files changed, 31 insertions, 13 deletions
diff --git a/src/openvic-simulation/dataloader/Vic2PathSearch.cpp b/src/openvic-simulation/dataloader/Vic2PathSearch.cpp index 26facbe..dd36f28 100644 --- a/src/openvic-simulation/dataloader/Vic2PathSearch.cpp +++ b/src/openvic-simulation/dataloader/Vic2PathSearch.cpp @@ -6,7 +6,6 @@ #include "openvic-simulation/types/OrderedContainers.hpp" #include "openvic-simulation/utility/ConstexprIntToStr.hpp" #include "openvic-simulation/utility/Logger.hpp" -#include "openvic-simulation/utility/StringUtils.hpp" #include "Dataloader.hpp" @@ -81,6 +80,19 @@ static fs::path _search_for_game_path(fs::path hint_path = {}) { } const bool hint_path_was_empty = hint_path.empty(); + auto empty_fail_result_callback = [&]<typename... Args>(Args&&... args) -> fs::path { + if (!hint_path_was_empty) { + if constexpr (sizeof...(Args) > 0) { + Logger::info(std::forward<Args>(args)...); + } + return _search_for_game_path(); + } + if constexpr (sizeof...(Args) > 0) { + Logger::warning(std::forward<Args>(args)...); + } + return ""; + }; + if (hint_path_was_empty) { #if defined(_WIN32) static const fs::path registry_path = @@ -137,7 +149,7 @@ static fs::path _search_for_game_path(fs::path hint_path = {}) { // Could not determine Steam install on platform if (hint_path.empty()) { - return ""; + return empty_fail_result_callback("Steam install path not found."); } // Supplied path was useless, ignore hint_path @@ -188,17 +200,16 @@ static fs::path _search_for_game_path(fs::path hint_path = {}) { if (!parser.parse()) { // Could not find or load libraryfolders.vdf, report error as warning if (!buffer.empty()) { - Logger::warning _(buffer); + return empty_fail_result_callback(buffer); } - return ""; + return empty_fail_result_callback("Could not parse VDF at '", current_path, "'."); } std::optional current_node = *(parser.get_key_values()); // check "libraryfolders" list auto it = current_node.value().find("libraryfolders"); if (it == current_node.value().end()) { - Logger::warning("Expected libraryfolders.vdf to contain a libraryfolders key."); - return ""; + return empty_fail_result_callback("Expected libraryfolders.vdf to contain a libraryfolders key."); } static constexpr auto visit_node = [](auto&& arg) -> std::optional<lexy_vdf::KeyValues> { @@ -213,8 +224,7 @@ static fs::path _search_for_game_path(fs::path hint_path = {}) { current_node = std::visit(visit_node, it->second); if (!current_node.has_value()) { - Logger::warning("Expected libraryfolders.vdf's libraryfolders key to be a KeyValue dictionary."); - return ""; + return empty_fail_result_callback("Expected libraryfolders.vdf's libraryfolders key to be a KeyValue dictionary."); } // Array of strings contain "0" to std::to_string(max_amount_of_steam_libraries - 1) @@ -263,8 +273,7 @@ static fs::path _search_for_game_path(fs::path hint_path = {}) { } if (vic2_steam_lib_directory.empty()) { - Logger::info("Steam installation appears not to contain Victoria 2."); - return ""; + return empty_fail_result_callback("Steam installation appears not to contain Victoria 2."); } } @@ -283,10 +292,18 @@ static fs::path _search_for_game_path(fs::path hint_path = {}) { auto parser = lexy_vdf::Parser::from_file(vic2_steam_lib_directory); if (!parser.parse()) { // Could not find or load appmanifest_42960.acf, report error as warning - for (auto& error : parser.get_errors()) { - Logger::warning(error.message); + if (parser.get_errors().size() > 1) { + for (auto& error : parser.get_errors()) { + // TODO: allow empty_fail_result_callback to use callbacks + if (hint_path_was_empty) { + Logger::warning(error.message); + } else { + Logger::info(error.message); + } + } + return empty_fail_result_callback(); } - return ""; + return empty_fail_result_callback(parser.get_errors().front().message); } // we can pretty much assume the Victoria 2 directory on Steam is valid from here diff --git a/src/openvic-simulation/utility/StringUtils.hpp b/src/openvic-simulation/utility/StringUtils.hpp index e83fbda..ee6d2f9 100644 --- a/src/openvic-simulation/utility/StringUtils.hpp +++ b/src/openvic-simulation/utility/StringUtils.hpp @@ -2,6 +2,7 @@ #include <algorithm> #include <cctype> +#include <cstdint> #include <cstring> #include <limits> #include <string> |