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-rw-r--r--src/openvic-simulation/GameManager.hpp3
-rw-r--r--src/openvic-simulation/country/Country.cpp204
-rw-r--r--src/openvic-simulation/country/Country.hpp113
-rw-r--r--src/openvic-simulation/dataloader/Dataloader.cpp27
-rw-r--r--src/openvic-simulation/dataloader/Dataloader.hpp1
5 files changed, 348 insertions, 0 deletions
diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp
index 09771c6..b2d42d3 100644
--- a/src/openvic-simulation/GameManager.hpp
+++ b/src/openvic-simulation/GameManager.hpp
@@ -2,6 +2,7 @@
#include "openvic-simulation/GameAdvancementHook.hpp"
#include "openvic-simulation/Modifier.hpp"
+#include "openvic-simulation/country/Country.hpp"
#include "openvic-simulation/economy/EconomyManager.hpp"
#include "openvic-simulation/history/HistoryManager.hpp"
#include "openvic-simulation/map/Map.hpp"
@@ -20,6 +21,7 @@ namespace OpenVic {
PoliticsManager politics_manager;
HistoryManager history_manager;
PopManager pop_manager;
+ CountryManager country_manager;
GameAdvancementHook clock;
time_t session_start; /* SS-54, as well as allowing time-tracking */
@@ -41,6 +43,7 @@ namespace OpenVic {
REF_GETTERS(politics_manager)
REF_GETTERS(history_manager)
REF_GETTERS(pop_manager)
+ REF_GETTERS(country_manager)
REF_GETTERS(clock)
bool setup();
diff --git a/src/openvic-simulation/country/Country.cpp b/src/openvic-simulation/country/Country.cpp
new file mode 100644
index 0000000..eadd036
--- /dev/null
+++ b/src/openvic-simulation/country/Country.cpp
@@ -0,0 +1,204 @@
+#include "Country.hpp"
+
+#include <filesystem>
+#include <string_view>
+#include <system_error>
+#include <unordered_map>
+#include <vector>
+
+#include <openvic-dataloader/v2script/AbstractSyntaxTree.hpp>
+
+#include "openvic-simulation/GameManager.hpp"
+#include "openvic-simulation/dataloader/Dataloader.hpp"
+#include "openvic-simulation/dataloader/NodeTools.hpp"
+#include "openvic-simulation/politics/Government.hpp"
+#include "openvic-simulation/politics/Ideology.hpp"
+#include "openvic-simulation/politics/Issue.hpp"
+#include "openvic-simulation/pop/Culture.hpp"
+#include "openvic-simulation/types/Colour.hpp"
+#include "openvic-simulation/types/IdentifierRegistry.hpp"
+
+using namespace OpenVic;
+using namespace OpenVic::NodeTools;
+
+std::string_view CountryParty::get_name() const {
+ return name;
+}
+
+const Date& CountryParty::get_start_date() const {
+ return start_date;
+}
+
+const Date& CountryParty::get_end_date() const {
+ return end_date;
+}
+
+const Ideology& CountryParty::get_ideology() const {
+ return ideology;
+}
+
+const std::vector<const Issue*>& CountryParty::get_policies() const {
+ return policies;
+}
+
+CountryParty::CountryParty(
+ std::string_view new_name,
+ Date new_start_date,
+ Date new_end_date,
+ const Ideology& new_ideology,
+ std::vector<const Issue*>&& new_policies
+) : name { new_name },
+ start_date { new_start_date },
+ end_date { new_end_date },
+ ideology { new_ideology },
+ policies { std::move(new_policies) } {
+}
+
+std::string_view UnitNames::get_identifier() const {
+ return identifier;
+}
+
+const std::vector<std::string>& UnitNames::get_names() const {
+ return names;
+}
+
+UnitNames::UnitNames(
+ std::string_view new_identifier,
+ std::vector<std::string>&& new_names
+) : identifier { new_identifier },
+ names { std::move(new_names) } {
+}
+
+const GraphicalCultureType& Country::get_graphical_culture() const {
+ return graphical_culture;
+}
+
+const std::vector<CountryParty>& Country::get_parties() const {
+ return parties;
+}
+
+const std::vector<UnitNames>& Country::get_unit_names() const {
+ return unit_names;
+}
+
+bool Country::is_dynamic_tag() const {
+ return dynamic_tag;
+}
+
+Country::Country(
+ std::string_view new_identifier,
+ colour_t new_color,
+ const GraphicalCultureType& new_graphical_culture,
+ std::vector<CountryParty>&& new_parties,
+ std::vector<UnitNames>&& new_unit_names,
+ bool new_dynamic_tag,
+ std::map<const GovernmentType*, colour_t>&& new_alternative_colours
+) : HasIdentifierAndColour(new_identifier, new_color, false, false),
+ graphical_culture { new_graphical_culture },
+ parties { std::move(new_parties) },
+ unit_names { std::move(new_unit_names) },
+ dynamic_tag { new_dynamic_tag },
+ alternative_colours { std::move(new_alternative_colours) } {
+}
+
+CountryManager::CountryManager()
+ : countries { "countries" } {
+}
+
+bool CountryManager::add_country(
+ std::string_view identifier,
+ colour_t color,
+ const GraphicalCultureType& graphical_culture,
+ std::vector<CountryParty>&& parties,
+ std::vector<UnitNames>&& unit_names,
+ bool dynamic_tag,
+ std::map<const GovernmentType*, colour_t>&& alternative_colours
+) {
+ if (identifier.empty()) {
+ return false;
+ }
+
+ return countries.add_item({ identifier, color, graphical_culture, std::move(parties), std::move(unit_names), dynamic_tag, std::move(alternative_colours) });
+}
+
+bool CountryManager::load_country_data_file(GameManager& game_manager, std::string_view name, bool is_dynamic, ast::NodeCPtr root) {
+ colour_t color;
+ const GraphicalCultureType* graphical_culture;
+ std::vector<CountryParty> country_parties;
+ std::vector<UnitNames> unit_names;
+ std::map<const GovernmentType*, colour_t> alternative_colours;
+
+ bool ret = expect_dictionary_keys_and_default(
+ [&game_manager, &alternative_colours, &name](std::string_view key, ast::NodeCPtr value) -> bool {
+ const GovernmentType* colour_gov_type;
+ bool ret = game_manager.get_politics_manager().get_government_type_manager().expect_government_type_identifier(assign_variable_callback_pointer(colour_gov_type))(key);
+
+ if (!ret) return false;
+
+ colour_t alternative_colour;
+ ret &= expect_colour(assign_variable_callback(alternative_colour))(value);
+
+ if (!ret) return false;
+
+ return alternative_colours.emplace(std::move(colour_gov_type), std::move(alternative_colour)).second;
+ },
+ "color", ONE_EXACTLY, expect_colour(assign_variable_callback(color)),
+ "graphical_culture", ONE_EXACTLY, expect_identifier_or_string([&game_manager, &graphical_culture, &name](std::string_view value) -> bool {
+ graphical_culture = game_manager.get_pop_manager().get_culture_manager().get_graphical_culture_type_by_identifier(value);
+ if (graphical_culture == nullptr) {
+ Logger::error("When loading country ", name, ", specified graphical culture ", value, " is invalid!\nCheck that CultureManager has loaded before CountryManager.");
+ }
+
+ return graphical_culture != nullptr;
+ }),
+ "party", ZERO_OR_MORE, [&game_manager, &country_parties, &name](ast::NodeCPtr value) -> bool {
+ std::string_view party_name;
+ Date start_date, end_date;
+ const Ideology* ideology;
+ std::vector<const Issue*> policies;
+
+ bool ret = expect_dictionary_keys_and_default(
+ [&game_manager, &policies](std::string_view key, ast::NodeCPtr value) -> bool {
+ const Issue* policy;
+ bool ret = expect_identifier_or_string(
+ game_manager.get_politics_manager().get_issue_manager().expect_issue_identifier(
+ assign_variable_callback_pointer(policy)
+ )
+ )(value);
+
+ if (ret && policy->get_group().get_identifier() == key) {
+ policies.push_back(policy);
+ return true;
+ }
+
+ return false;
+ },
+ "name", ONE_EXACTLY, expect_identifier_or_string(assign_variable_callback(party_name)),
+ "start_date", ONE_EXACTLY, expect_date(assign_variable_callback(start_date)),
+ "end_date", ONE_EXACTLY, expect_date(assign_variable_callback(end_date)),
+ "ideology", ONE_EXACTLY, expect_identifier_or_string(game_manager.get_politics_manager().get_ideology_manager().expect_ideology_identifier(assign_variable_callback_pointer(ideology)))
+ )(value);
+
+ country_parties.push_back({ party_name, start_date, end_date, *ideology, std::move(policies) });
+
+ return ret; //
+ },
+ "unit_names", ZERO_OR_ONE, expect_dictionary([&unit_names](std::string_view key, ast::NodeCPtr value) -> bool {
+ std::vector<std::string> names;
+
+ bool ret = expect_list(expect_identifier_or_string(
+ [&names](std::string_view value) -> bool {
+ names.push_back(std::string(value));
+ return true;
+ }
+ ))(value);
+
+ unit_names.push_back({ key, std::move(names) });
+
+ return ret;
+ })
+ )(root);
+
+ ret &= add_country(name, color, *graphical_culture, std::move(country_parties), std::move(unit_names), is_dynamic, std::move(alternative_colours));
+ return ret;
+} \ No newline at end of file
diff --git a/src/openvic-simulation/country/Country.hpp b/src/openvic-simulation/country/Country.hpp
new file mode 100644
index 0000000..ce7638f
--- /dev/null
+++ b/src/openvic-simulation/country/Country.hpp
@@ -0,0 +1,113 @@
+#pragma once
+
+#include <filesystem>
+#include <memory>
+#include <string>
+#include <string_view>
+#include <type_traits>
+#include <unordered_map>
+#include <vector>
+
+#include <openvic-dataloader/v2script/AbstractSyntaxTree.hpp>
+
+#include "openvic-simulation/politics/Government.hpp"
+#include "openvic-simulation/politics/Ideology.hpp"
+#include "openvic-simulation/politics/Issue.hpp"
+#include "openvic-simulation/pop/Culture.hpp"
+#include "openvic-simulation/types/Colour.hpp"
+#include "openvic-simulation/types/Date.hpp"
+#include "openvic-simulation/types/IdentifierRegistry.hpp"
+
+namespace OpenVic {
+ struct GameManager;
+ struct CountryManager;
+
+ struct CountryParty {
+ friend struct CountryManager;
+
+ private:
+ const std::string name;
+ const Date start_date;
+ const Date end_date;
+ const Ideology& ideology;
+ const std::vector<const Issue*> policies;
+
+ CountryParty(
+ std::string_view new_name,
+ Date new_start_date,
+ Date new_end_date,
+ const Ideology& new_ideology,
+ std::vector<const Issue*>&& new_policies
+ );
+
+ public:
+ std::string_view get_name() const;
+ const Date& get_start_date() const;
+ const Date& get_end_date() const;
+ const Ideology& get_ideology() const;
+ const std::vector<const Issue*>& get_policies() const;
+ };
+
+ struct UnitNames {
+ friend struct CountryManager;
+
+ private:
+ const std::string identifier;
+ const std::vector<std::string> names;
+
+ UnitNames(std::string_view new_identifier, std::vector<std::string>&& new_names);
+
+ public:
+ std::string_view get_identifier() const;
+ const std::vector<std::string>& get_names() const;
+ };
+
+ struct Country : HasIdentifierAndColour {
+ friend struct CountryManager;
+
+ private:
+ const GraphicalCultureType& graphical_culture;
+ const std::vector<CountryParty> parties;
+ const std::vector<UnitNames> unit_names;
+ bool dynamic_tag;
+ const std::map<const GovernmentType*, colour_t> alternative_colours;
+
+ Country(
+ std::string_view new_identifier,
+ colour_t new_color,
+ const GraphicalCultureType& new_graphical_culture,
+ std::vector<CountryParty>&& new_parties,
+ std::vector<UnitNames>&& new_unit_names,
+ bool new_dynamic_tag,
+ std::map<const GovernmentType*, colour_t>&& new_alternative_colours
+ );
+
+ public:
+ const GraphicalCultureType& get_graphical_culture() const;
+ const std::vector<CountryParty>& get_parties() const;
+ const std::vector<UnitNames>& get_unit_names() const;
+ bool is_dynamic_tag() const;
+ const std::map<const GovernmentType*, colour_t>& get_alternative_colours() const;
+ };
+
+ struct CountryManager {
+ private:
+ IdentifierRegistry<Country> countries;
+
+ public:
+ CountryManager();
+
+ bool add_country(
+ std::string_view identifier,
+ colour_t color,
+ const GraphicalCultureType& graphical_culture,
+ std::vector<CountryParty>&& parties,
+ std::vector<UnitNames>&& unit_names,
+ bool dynamic_tag,
+ std::map<const GovernmentType*, colour_t>&& new_alternative_colours
+ );
+ IDENTIFIER_REGISTRY_ACCESSORS_CUSTOM_PLURAL(country, countries);
+
+ bool load_country_data_file(GameManager& game_manager, std::string_view name, bool is_dynamic, ast::NodeCPtr root);
+ };
+} \ No newline at end of file
diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp
index 0c60524..2553b7e 100644
--- a/src/openvic-simulation/dataloader/Dataloader.cpp
+++ b/src/openvic-simulation/dataloader/Dataloader.cpp
@@ -472,6 +472,28 @@ bool Dataloader::_load_units(UnitManager& unit_manager, GoodManager const& good_
return ret;
}
+bool Dataloader::_load_countries(GameManager& game_manager, fs::path const& countries_file, ast::NodeCPtr root) const {
+ bool is_dynamic = false;
+
+ bool ret = expect_dictionary(
+ [this, &game_manager, &is_dynamic, &countries_file](std::string_view key, ast::NodeCPtr value) -> bool {
+ if (key == "dynamic_tags") {
+ return expect_bool(assign_variable_callback(is_dynamic))(value);
+ }
+
+ std::string_view data_path;
+
+ if (!expect_string(assign_variable_callback(data_path))(value)) {
+ return false;
+ }
+
+ return game_manager.get_country_manager().load_country_data_file(game_manager, key, is_dynamic, Dataloader::parse_defines(lookup_file(countries_file.parent_path() / data_path)).get_file_node());
+ }
+ )(root);
+ game_manager.get_country_manager().lock_countries();
+ return ret;
+}
+
bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_directory) const {
Map& map = game_manager.get_map();
@@ -597,6 +619,7 @@ bool Dataloader::load_defines(GameManager& game_manager) const {
static const fs::path production_types_file = "common/production_types.txt";
static const fs::path religion_file = "common/religion.txt";
static const fs::path leader_traits_file = "common/traits.txt";
+ static const fs::path countries_file = "common/countries.txt";
bool ret = true;
@@ -651,6 +674,10 @@ bool Dataloader::load_defines(GameManager& game_manager) const {
Logger::error("Failed to load issues!");
ret = false;
}
+ if (!_load_countries(game_manager, countries_file, parse_defines(lookup_file(countries_file)).get_file_node())) {
+ Logger::error("Failed to load countries!");
+ ret = false;
+ }
if (!game_manager.get_economy_manager().load_production_types_file(
game_manager.get_pop_manager(),
parse_defines(lookup_file(production_types_file)).get_file_node())) {
diff --git a/src/openvic-simulation/dataloader/Dataloader.hpp b/src/openvic-simulation/dataloader/Dataloader.hpp
index 45c1d46..7be86ad 100644
--- a/src/openvic-simulation/dataloader/Dataloader.hpp
+++ b/src/openvic-simulation/dataloader/Dataloader.hpp
@@ -26,6 +26,7 @@ namespace OpenVic {
bool _load_pop_types(PopManager& pop_manager, UnitManager const& unit_manager, GoodManager const& good_manager, fs::path const& pop_type_directory) const;
bool _load_units(UnitManager& unit_manager, GoodManager const& good_manager, fs::path const& units_directory) const;
bool _load_map_dir(GameManager& game_manager, fs::path const& map_directory) const;
+ bool _load_countries(GameManager& game_manager, fs::path const& countries_file, ast::NodeCPtr root) const;
public:
static ovdl::v2script::Parser parse_defines(fs::path const& path);