| Commit message (Collapse) | Author | Age | Lines |
... | |
|\
| |
| | |
Separated GameManager into Definition and Instance Managers
|
| | |
|
|\|
| |
| | |
Add GoodInstance
|
| | |
|
|\|
| |
| | |
Map instance
|
| | |
|
|/ |
|
|\
| |
| | |
Province const/mutable separation + State cleanup
|
|/ |
|
|\
| |
| | |
Province text info functions
|
|/ |
|
|\
| |
| | |
Menu reqs: country index, flag type set, province set total population
|
|/ |
|
|\
| |
| | |
Clean up BuildingType loading
|
| | |
|
|\ \
| | |
| | | |
Add std::optional assign pointer callback with overwrite control
|
| |/ |
|
|\ \
| | |
| | | |
GFX::Actor rework + default GraphicalCultureType + default unit colours
|
| | | |
|
| | | |
|
| | | |
|
|\| |
| | |
| | | |
Province positions
|
| | | |
|
| | | |
|
|\| |
| |/
|/| |
Generate starting unit instances
|
|/ |
|
|\
| |
| | |
GFX objectTypes loading framework + Actor loading
|
|/ |
|
|\
| |
| | |
GUI and Pop attribute work for Population Menu
|
| | |
|
| | |
|
| | |
|
|/ |
|
|\
| |
| | |
Military unit instance
|
|/ |
|
|\
| |
| | |
Cleaned up tech loading and added tech lists for areas
|
|/ |
|
|\
| |
| | |
Identifier string_view invalidation fix
|
|/ |
|
|\
| |
| | |
Regions are now coloured from colors.txt
|
| | |
|
|\ \
| | |
| | | |
Fixed point rounding and Texture Sprites
|
| | | |
|
|/ / |
|
|\ \
| |/
|/| |
Implemented loading of country unit colours
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
add skeleton for loading country colours
created load_countries_colours function
removed const for unit colours in Country.hpp
removed some comments
Removed erroneous underscore
Removed todo comment
|
|\ \
| | |
| | | |
Added producer types
|
| |/ |
|
|\ \
| |/
|/| |
Added support for loading all gui files
|
| | |
|