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path: root/src/openvic-simulation/GameManager.cpp
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* Further cleanup and rearrangement hop3112023-10-13-90/+2
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* Initial Government Type Loading Joel Machens2023-10-03-0/+8
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* Data types, defaults, callback cleanup Hop3112023-09-29-1/+1
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* Removed unnecessary `const std::string_view`s Hop3112023-09-28-1/+1
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* feat: renamed Building to BuildingInstance, implemented Building and ↵ zaaarf2023-09-28-12/+4
| | | | BuildingType defines
* Added review comments Hop3112023-09-25-2/+3
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* Calculate terrain types from pixels Hop3112023-09-25-10/+20
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* Adding terrain image/type loading Hop3112023-09-25-0/+8
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* feat: implemented ProductionType, implemented (broken) loading for it zaaarf2023-09-23-2/+8
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* Testing (#23) CptAlanSmith2023-09-23-4/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fixes for building scons * Initial proof of concept auto-testing Shows how we can pull loaded data and display it back * Re-did headless Because hubert insisted it be done like this ;) * Auto-Testing Framework Basics * Requirements Calculations * Fix for messy merge (teach me to use merge tools) * Fixing up misc merge issues to fully reconcile with master changes * Re-added missing getters * Move of testing files due to folder reorgs * Use new accessors + int reading fix --------- Co-authored-by: Hop311 <hop3114@gmail.com>
* feat: removed enum, passed goods manager zaaarf2023-09-22-1/+3
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* Meta region loading Hop3112023-09-14-1/+1
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* PR feedback + Logger::warning Hop3112023-09-09-6/+5
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* More refactoring and duplicate code removal Hop3112023-09-08-0/+132