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path: root/src/openvic-simulation/GameManager.cpp
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* Separated GameManager into Definition and Instance Managersinstance-definition-managers hop3112024-06-13-70/+49
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* Add GoodInstancegood-instance hop3112024-06-08-2/+2
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* Separated MapDefinition and MapInstancemap-instance hop3112024-06-07-8/+9
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* Separated out MapmodeManager hop3112024-06-06-210/+0
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* Province const/mutable separation + State cleanupconst-mutable hop3112024-06-06-35/+57
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* Generate starting unit instancesunits hop3112024-04-15-1/+13
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* Add Pop attributes + generate test valuespop-menu hop3112024-03-20-1/+4
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* Miscellaneous bug fixes and format cleanupmisc-changes hop3112024-01-22-4/+8
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* Parse missing variables, Logger counting, misc cleanup hop3112024-01-18-3/+25
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* More impassable adjacencies + WVPM mod fixes hop3112024-01-07-6/+6
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* Added framework for loading all Conditions and Effects hop3112024-01-02-1/+0
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* Clock refactor + misc small fixes hop3112023-12-28-22/+24
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* Province building scaffolding hop3112023-12-25-4/+8
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* Change colour_t to be a strongly typed structure Spartan3222023-12-24-69/+54
| | | | | | | Make RGB default of `colour_t` Distinguish RGB and ARGB colors by type and colour_traits Add `_colour` and `_argb` colour user-defined literals Add `OpenVic::utility::unreachable`
* Additional adjacency loading BuildTools2023-12-17-0/+37
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* Vec/set callbacks + crime file + prov building pos hop3112023-12-07-1/+1
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* Merge pull request #79 from OpenVicProject/states BrickPi2023-12-05-0/+1
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| * States First Pass Joel Machens2023-11-28-0/+1
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* | Crime+event modifier loading + misc UI backend hop3112023-12-02-1/+1
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* Misc changes hop3112023-11-16-3/+3
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* Bookmark loading + province and building cleanup hop3112023-11-15-6/+19
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* Striped mapmode and improved distributions hop3112023-11-15-49/+82
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* Stop passing Dates by reference hop3112023-11-07-1/+1
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* Clang-format formatting (with manual cleanup) hop3112023-10-29-9/+7
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* Astyle formatting (with manual cleanup) hop3112023-10-29-30/+68
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* Further cleanup and rearrangement hop3112023-10-13-90/+2
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* Initial Government Type Loading Joel Machens2023-10-03-0/+8
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* Data types, defaults, callback cleanup Hop3112023-09-29-1/+1
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* Removed unnecessary `const std::string_view`s Hop3112023-09-28-1/+1
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* feat: renamed Building to BuildingInstance, implemented Building and ↵ zaaarf2023-09-28-12/+4
| | | | BuildingType defines
* Added review comments Hop3112023-09-25-2/+3
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* Calculate terrain types from pixels Hop3112023-09-25-10/+20
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* Adding terrain image/type loading Hop3112023-09-25-0/+8
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* feat: implemented ProductionType, implemented (broken) loading for it zaaarf2023-09-23-2/+8
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* Testing (#23) CptAlanSmith2023-09-23-4/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fixes for building scons * Initial proof of concept auto-testing Shows how we can pull loaded data and display it back * Re-did headless Because hubert insisted it be done like this ;) * Auto-Testing Framework Basics * Requirements Calculations * Fix for messy merge (teach me to use merge tools) * Fixing up misc merge issues to fully reconcile with master changes * Re-added missing getters * Move of testing files due to folder reorgs * Use new accessors + int reading fix --------- Co-authored-by: Hop311 <hop3114@gmail.com>
* feat: removed enum, passed goods manager zaaarf2023-09-22-1/+3
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* Meta region loading Hop3112023-09-14-1/+1
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* PR feedback + Logger::warning Hop3112023-09-09-6/+5
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* More refactoring and duplicate code removal Hop3112023-09-08-0/+132