index
:
OpenVic-Simulation
add/colony
add/gap-deque
add/lauf
allow_unit_icon_0
always_apply_pop_history
artisan_modifiers_no_effect
artisanal_production
assorted-fixes
attrition_local_modifier
bookmark-position
building-type
case-rework
cleanup_const&
cleanup_fixedpoint
compatibility-precursors
condition-scripts
condition-scripts-prep-work
const-mutable
constexpr-date
contextual_modifier_parsing
correct_rgo_size
country-definition
country-instance
country-unlock
dataloader-utf8-fix
defines-caching
defines-variables
dryad
factory_turn
fix-modifiers
fix/lexy-vdf-parse-error
fix/nonexistent-file-crash
font-colour-codes
format-cleanup
fp-rounding+texture-sprites
gfx-actor
gfx-object
gfxobject
good-instance
gov-flag-type
gui-loading
identifier-name-fix
indexed-map
instance-definition-managers
invent_at_start
issue-modifier
listbox-offsets
map-instance
master
menu-reqs
military-units
misc-changes
modifier-effect-mappings
modifier-excluded-targets-fix
modifier-sum
modifier-types
move_production_to_folder
movement_cost
news_loading
optimize/string-interning
placeholder_market
pointer-opt
pop-base
pop-menu
pop_size_int32
prefer/rvalue-refs
prepare_for_rgo
producer_types
province-positions
province-text
provinces_contribute_to_controller_not_owner
ranking
region-colours
remove-asserts
remove-culture
remove-price_t
reserve_more
resultant-modifier
resultant-modifier-test
rivers
rule-modifier-locale-keys
sim_music
state_cache_owners
tech-improvements
to_fields
topbar-tech
unit-colonies
unit-rework
unit-work
units
universal-colour-codes
update-clock
update/scripts
update/workflow-actions
Library submodule for OpenVic
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path:
root
/
src
/
openvic-simulation
/
InstanceManager.cpp
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*
Add modifier effect variants based on the type of modifier being parsed
resultant-modifier
hop311
2024-10-19
-1
/
+1
|
*
Add alternative modifier calculation (keeping country modifiers out of their ↵
hop311
2024-10-06
-4
/
+24
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|
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owned provinces' modifier sums)
*
Add supply_consumption and mobilization_impact modifier effect check examples
hop311
2024-10-05
-1
/
+2
|
*
Calculate country and province resultant modifier sums
hop311
2024-10-05
-0
/
+5
|
*
Country reforms and rules
country-unlock
hop311
2024-09-12
-0
/
+1
|
*
CountryInstance unlock tech, invention, crime, building, unit, gas etc.
hop311
2024-09-12
-0
/
+2
|
*
Calculate country military power (still needs modifiers + soldier pop ↵
ranking
hop311
2024-09-09
-3
/
+7
|
|
|
|
supported regiment count)
*
Add country ranking system + great/secondary powers
hop311
2024-09-08
-1
/
+1
|
*
Trigger gamestate update in headless mode + add `update_clock` functions
update-clock
hop311
2024-09-06
-0
/
+10
|
*
Load government flag overrides from history and apply them
gov-flag-type
hop311
2024-08-30
-0
/
+1
|
*
Fleshing out Country, State and Province instances + history
country-instance
hop311
2024-07-22
-2
/
+8
|
*
Add IndexedMap and use in low key count, high value density cases
indexed-map
hop311
2024-07-17
-7
/
+14
|
*
Unit and leader rework (branch based templates and colony containers)
unit-colonies
hop311
2024-07-14
-0
/
+9
|
*
Renamed Country to CountryDefinition
country-definition
hop311
2024-06-20
-2
/
+2
|
*
Separated GameManager into Definition and Instance Managers
instance-definition-managers
hop311
2024-06-13
-0
/
+140