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path: root/src/openvic-simulation/InstanceManager.cpp
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* Cache pops by type per state and provincestate_cache_owners wvpm7 days-2/+6
* Implement rgo for new gameprepare_for_rgo wvpm2024-10-30-26/+33
* Add modifier effect variants based on the type of modifier being parsedresultant-modifier hop3112024-10-19-1/+1
* Add alternative modifier calculation (keeping country modifiers out of their ... hop3112024-10-06-4/+24
* Add supply_consumption and mobilization_impact modifier effect check examples hop3112024-10-05-1/+2
* Calculate country and province resultant modifier sums hop3112024-10-05-0/+5
* Country reforms and rulescountry-unlock hop3112024-09-12-0/+1
* CountryInstance unlock tech, invention, crime, building, unit, gas etc. hop3112024-09-12-0/+2
* Calculate country military power (still needs modifiers + soldier pop support...ranking hop3112024-09-09-3/+7
* Add country ranking system + great/secondary powers hop3112024-09-08-1/+1
* Trigger gamestate update in headless mode + add `update_clock` functionsupdate-clock hop3112024-09-06-0/+10
* Load government flag overrides from history and apply themgov-flag-type hop3112024-08-30-0/+1
* Fleshing out Country, State and Province instances + historycountry-instance hop3112024-07-22-2/+8
* Add IndexedMap and use in low key count, high value density casesindexed-map hop3112024-07-17-7/+14
* Unit and leader rework (branch based templates and colony containers)unit-colonies hop3112024-07-14-0/+9
* Renamed Country to CountryDefinitioncountry-definition hop3112024-06-20-2/+2
* Separated GameManager into Definition and Instance Managersinstance-definition-managers hop3112024-06-13-0/+140