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path: root/src/openvic-simulation/InstanceManager.cpp
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* Cache pops by type per state and provincestate_cache_owners wvpm4 days-2/+6
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* Implement rgo for new gameprepare_for_rgo wvpm7 days-26/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Map province history rgo to production type for province instance output_goods back to ZERO_OR_ONE Link trade_goods in history to RGO instance for province. Other producer types as structs instead of classes Convert pops to equivalents & calculate rgo size Also convert pops when changing rgo Clean up Refactored RGO into part of ProvinceInstance ProductionType const& output_good Remove unused imports Clean up unused imports Restore constructor for ResourceGatheringOperation to initialise from savegame Move rgo size calculation to rgo Use terrain modifiers to calculate rgo size (placeholder code) Clean up Basic production & sales for rgo when initialising new game Use mutable pops Paychecks for owners, workers and slaves Clean up Simplify rgo instantiation Co-authored-by: Hop311 <Hop3114@gmail.com> Simplify good_to_rgo_production_type assignment Co-authored-by: Hop311 <Hop3114@gmail.com> Fix import Co-authored-by: Hop311 <Hop3114@gmail.com> min(3, great_powers.size()) Co-authored-by: Hop311 <Hop3114@gmail.com> Fix import Co-authored-by: Hop311 <Hop3114@gmail.com> Apply comments Log errors and return result when applying history Cleanup
* Add modifier effect variants based on the type of modifier being parsedresultant-modifier hop3112024-10-19-1/+1
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* Add alternative modifier calculation (keeping country modifiers out of their ↵ hop3112024-10-06-4/+24
| | | | owned provinces' modifier sums)
* Add supply_consumption and mobilization_impact modifier effect check examples hop3112024-10-05-1/+2
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* Calculate country and province resultant modifier sums hop3112024-10-05-0/+5
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* Country reforms and rulescountry-unlock hop3112024-09-12-0/+1
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* CountryInstance unlock tech, invention, crime, building, unit, gas etc. hop3112024-09-12-0/+2
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* Calculate country military power (still needs modifiers + soldier pop ↵ranking hop3112024-09-09-3/+7
| | | | supported regiment count)
* Add country ranking system + great/secondary powers hop3112024-09-08-1/+1
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* Trigger gamestate update in headless mode + add `update_clock` functionsupdate-clock hop3112024-09-06-0/+10
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* Load government flag overrides from history and apply themgov-flag-type hop3112024-08-30-0/+1
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* Fleshing out Country, State and Province instances + historycountry-instance hop3112024-07-22-2/+8
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* Add IndexedMap and use in low key count, high value density casesindexed-map hop3112024-07-17-7/+14
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* Unit and leader rework (branch based templates and colony containers)unit-colonies hop3112024-07-14-0/+9
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* Renamed Country to CountryDefinitioncountry-definition hop3112024-06-20-2/+2
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* Separated GameManager into Definition and Instance Managersinstance-definition-managers hop3112024-06-13-0/+140