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path: root/src/openvic-simulation/dataloader/Vic2PathSearch.cpp
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* Fix handling empty `vic2_steam_lib_directory`fix/lexy-vdf-parse-error Spartan3222024-08-31-2/+4
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* Cleanup: inheritance, const movable variables, code formattingformat-cleanup hop3112024-07-19-3/+3
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* Update OpenVicProject/OpenVic-Dataloader@4a49007dryad zaaarf2024-07-07-2/+2
| | | | | Update .clang-format categories Move type_name and SelfType functioanlity to utility/Getters
* Harmonize empty result behavior for `_search_for_game_path` Spartan3222024-01-19-13/+30
| | | | | | | Enables actually searching for game path Reports info or warning depending on why it fails Remove StringUtils.hpp include in Vic2PathSearch.cpp Add <cstdint> to StringUtils.hpp
* Added case insensitive ordered set and map and IdentifierRegistry hop3112024-01-03-9/+2
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* Add `https://github.com/Tessil/ordered-map` Spartan3222023-12-31-1/+2
| | | | | | | | | | | Add is_specialization_of to Utility.hpp Add OpenVic::ordered_map and OpenVic::ordered_set Change `std::map` to `ordered_map` Change `std::set to use `ordered_set` Add `set_callback_pointer(tsl::ordered_set<T const*>& set)` Add mutable_iterator to enable mutable value iterator for `tsl::ordered_map` Add std::hash<OpenVic::Date> implementation Enable deps/SCsub to expose dependency includes neccessary for inclusion
* Move Victoria 2 path searching to Vic2PathSearch.cpp Spartan3222023-12-04-0/+342
Move fshash and _cached_paths definitions to Dataloader::Search_for_game_path