| Commit message (Collapse) | Author | Age | Lines |
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factor song chance, update openvic-dataloader)
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Music and Sound Effect define loading
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sound and music pr feedback
more sound and music style fixes
check lookup path
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Load bookmark position as fvec2_t with height flipped
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Update .clang-format categories
Move type_name and SelfType functioanlity to utility/Getters
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Add std::optional assign pointer callback with overwrite control
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Regions are now coloured from colors.txt
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Implemented loading of country unit colours
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add skeleton for loading country colours
created load_countries_colours function
removed const for unit colours in Country.hpp
removed some comments
Removed erroneous underscore
Removed todo comment
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Enables actually searching for game path
Reports info or warning depending on why it fails
Remove StringUtils.hpp include in Vic2PathSearch.cpp
Add <cstdint> to StringUtils.hpp
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Change `DiplomaticAction::Argument` to refer to `CountryInstance*` instead of `Country*`
Add `GameManager&` argument to `DiplomaticActionManager::setup_diplomatic_actions`
Add some ErrorMacros, likely and unlikely macros and stringization macros (based on Godot's macros)
Implement `increase_relations` DiplomaticAction commit function
Implement `decrease_relations` DiplomaticAction commit function
Fix include StringUtils.hpp errors
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storage
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Co-authored-by: Hop311 <Hop3114@gmail.com>
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Mutually exclusive rule groups + modded building rules
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OpenVicProject/spooky-scary-skeletons-send-diplo-down-your-spine
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Add AnyRef for cheap "move only" reference
Add FunctionRef for cheap "move only" function reference
Based on https://github.com/think-cell/think-cell-library/blob/main/tc/base/ref.h
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