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path: root/src/openvic-simulation/economy/GoodDefinition.hpp
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* Implement rgo for new gameprepare_for_rgo wvpm2024-10-30-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Map province history rgo to production type for province instance output_goods back to ZERO_OR_ONE Link trade_goods in history to RGO instance for province. Other producer types as structs instead of classes Convert pops to equivalents & calculate rgo size Also convert pops when changing rgo Clean up Refactored RGO into part of ProvinceInstance ProductionType const& output_good Remove unused imports Clean up unused imports Restore constructor for ResourceGatheringOperation to initialise from savegame Move rgo size calculation to rgo Use terrain modifiers to calculate rgo size (placeholder code) Clean up Basic production & sales for rgo when initialising new game Use mutable pops Paychecks for owners, workers and slaves Clean up Simplify rgo instantiation Co-authored-by: Hop311 <Hop3114@gmail.com> Simplify good_to_rgo_production_type assignment Co-authored-by: Hop311 <Hop3114@gmail.com> Fix import Co-authored-by: Hop311 <Hop3114@gmail.com> min(3, great_powers.size()) Co-authored-by: Hop311 <Hop3114@gmail.com> Fix import Co-authored-by: Hop311 <Hop3114@gmail.com> Apply comments Log errors and return result when applying history Cleanup
* Move ModifierEffect and ModifierValue into their own files hop3112024-10-05-1/+2
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* Rearrange modifier files hop3112024-09-20-1/+1
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* Remove price_t aliasremove-price_t hop3112024-09-06-6/+3
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* Add IndexedMap and use in low key count, high value density casesindexed-map hop3112024-07-17-4/+1
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* Add GoodInstancegood-instance hop3112024-06-08-0/+76