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path: root/src/openvic-simulation/map/ProvinceInstance.cpp
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* Add market placeholder wvpm20 hours-1/+2
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* ModifierEffectCache & location to fieldsto_fields wvpm3 days-9/+10
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* Cache pops by type per state and provincestate_cache_owners wvpm6 days-5/+24
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* Load defines directly into named and typed variables rather than using an ↵defines-variables hop3112024-10-31-4/+6
| | | | IdentifierRegistry
* Implement rgo for new gameprepare_for_rgo wvpm2024-10-30-3/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Map province history rgo to production type for province instance output_goods back to ZERO_OR_ONE Link trade_goods in history to RGO instance for province. Other producer types as structs instead of classes Convert pops to equivalents & calculate rgo size Also convert pops when changing rgo Clean up Refactored RGO into part of ProvinceInstance ProductionType const& output_good Remove unused imports Clean up unused imports Restore constructor for ResourceGatheringOperation to initialise from savegame Move rgo size calculation to rgo Use terrain modifiers to calculate rgo size (placeholder code) Clean up Basic production & sales for rgo when initialising new game Use mutable pops Paychecks for owners, workers and slaves Clean up Simplify rgo instantiation Co-authored-by: Hop311 <Hop3114@gmail.com> Simplify good_to_rgo_production_type assignment Co-authored-by: Hop311 <Hop3114@gmail.com> Fix import Co-authored-by: Hop311 <Hop3114@gmail.com> min(3, great_powers.size()) Co-authored-by: Hop311 <Hop3114@gmail.com> Fix import Co-authored-by: Hop311 <Hop3114@gmail.com> Apply comments Log errors and return result when applying history Cleanup
* Provinces contribute modifiers to controller, not ownerprovinces_contribute_to_controller_not_owner wvpm2024-10-28-2/+2
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* contextual modifier parsingcontextual_modifier_parsing wvpm2024-10-26-5/+5
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* Switch to excluding given modifier effect targets rather than using a ↵ hop3112024-10-19-2/+2
| | | | positive filter
* Move ModifierManager to its own files hop3112024-10-19-0/+1
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* Add alternative modifier calculation (keeping country modifiers out of their ↵ hop3112024-10-06-2/+63
| | | | owned provinces' modifier sums)
* Calculate country and province resultant modifier sums hop3112024-10-05-0/+64
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* Calculate country military power (still needs modifiers + soldier pop ↵ranking hop3112024-09-09-5/+24
| | | | supported regiment count)
* Calculate country industrial power (states still need factory data) hop3112024-09-08-19/+14
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* Fleshing out Country, State and Province instances + historycountry-instance hop3112024-07-22-28/+102
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* Unit position/country/leader handling + more use of unit branch templatesunit-work hop3112024-07-19-23/+18
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* Add IndexedMap and use in low key count, high value density casesindexed-map hop3112024-07-17-10/+10
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* Unit and leader rework (branch based templates and colony containers)unit-colonies hop3112024-07-14-1/+1
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* Use minimal PopBase for pop historypop-base hop3112024-06-27-5/+5
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* Renamed Country to CountryDefinitioncountry-definition hop3112024-06-20-4/+4
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* Separated GameManager into Definition and Instance Managersinstance-definition-managers hop3112024-06-13-17/+11
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* Add GoodInstancegood-instance hop3112024-06-08-5/+21
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* Province const/mutable separation + State cleanupconst-mutable hop3112024-06-06-0/+213