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path: root/src/openvic-simulation/map/ProvinceInstance.cpp
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* Test that modifier calculation methods produce the same resultsresultant-modifier-test hop3118 days-0/+22
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* Provinces contribute modifiers to controller, not ownerprovinces_contribute_to_controller_not_owner wvpm9 days-2/+2
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* contextual modifier parsingcontextual_modifier_parsing wvpm11 days-5/+5
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* Switch to excluding given modifier effect targets rather than using a ↵ hop3112024-10-19-2/+2
| | | | positive filter
* Move ModifierManager to its own files hop3112024-10-19-0/+1
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* Add alternative modifier calculation (keeping country modifiers out of their ↵ hop3112024-10-06-2/+63
| | | | owned provinces' modifier sums)
* Calculate country and province resultant modifier sums hop3112024-10-05-0/+64
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* Calculate country military power (still needs modifiers + soldier pop ↵ranking hop3112024-09-09-5/+24
| | | | supported regiment count)
* Calculate country industrial power (states still need factory data) hop3112024-09-08-19/+14
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* Fleshing out Country, State and Province instances + historycountry-instance hop3112024-07-22-28/+102
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* Unit position/country/leader handling + more use of unit branch templatesunit-work hop3112024-07-19-23/+18
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* Add IndexedMap and use in low key count, high value density casesindexed-map hop3112024-07-17-10/+10
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* Unit and leader rework (branch based templates and colony containers)unit-colonies hop3112024-07-14-1/+1
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* Use minimal PopBase for pop historypop-base hop3112024-06-27-5/+5
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* Renamed Country to CountryDefinitioncountry-definition hop3112024-06-20-4/+4
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* Separated GameManager into Definition and Instance Managersinstance-definition-managers hop3112024-06-13-17/+11
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* Add GoodInstancegood-instance hop3112024-06-08-5/+21
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* Province const/mutable separation + State cleanupconst-mutable hop3112024-06-06-0/+213