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path: root/src/openvic-simulation/research/Technology.cpp
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* Rename `scope_t` enum to `scope_type_t` hop3112024-10-29-1/+3
* contextual modifier parsingcontextual_modifier_parsing wvpm2024-10-26-11/+6
* Require modifier type when parsing ModifierValues hop3112024-10-19-1/+9
* Move ModifierManager to its own files hop3112024-10-19-0/+2
* Cache modifier effects in dedicated variables hop3112024-10-05-1/+6
* Add ModifierEffect targets hop3112024-10-05-1/+4
* Add modifier type enummodifier-types hop3112024-09-20-2/+2
* ModifierEffect and Rule localisation keysrule-modifier-locale-keys hop3112024-09-19-3/+5
* CountryInstance unlock tech, invention, crime, building, unit, gas etc. hop3112024-09-12-14/+14
* Cleanup: inheritance, const movable variables, code formattingformat-cleanup hop3112024-07-19-7/+20
* Separated GameManager into Definition and Instance Managersinstance-definition-managers hop3112024-06-13-4/+4
* feat: unit instance type definition, renamed existing structs for consistencymilitary-units zaaarf2024-03-16-3/+3
* Cleaned up tech loading and added tech lists for areastech-improvements hop3112024-03-02-31/+82
* Moved westernisation cost modifiers and added some to no effect wvpm2024-01-13-8/+0
* feat: condition loading and parsing zaaarf2024-01-07-1/+1
* Added framework for loading all Conditions and Effects hop3112024-01-02-10/+25
* Removed modifier generating macros. hop3112023-12-14-8/+11
* feat: improved identifier registry macro zaaarf2023-12-10-4/+0
* Vec/set callbacks + crime file + prov building pos hop3112023-12-07-13/+11
* feat: implemented invention dataloading zaaarf2023-12-05-0/+167