From 7772f8871348b7b52cb0a478bb76df68d8799a07 Mon Sep 17 00:00:00 2001 From: Hop311 Date: Fri, 8 Sep 2023 17:12:22 +0100 Subject: More refactoring and duplicate code removal --- src/openvic-simulation/GameManager.cpp | 132 +++++++++++++++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 src/openvic-simulation/GameManager.cpp (limited to 'src/openvic-simulation/GameManager.cpp') diff --git a/src/openvic-simulation/GameManager.cpp b/src/openvic-simulation/GameManager.cpp new file mode 100644 index 0000000..ee5050d --- /dev/null +++ b/src/openvic-simulation/GameManager.cpp @@ -0,0 +1,132 @@ +#include "GameManager.hpp" + +#include "openvic-simulation/utility/Logger.hpp" + +using namespace OpenVic; + +GameManager::GameManager(state_updated_func_t state_updated_callback) + : clock { [this]() { tick(); }, [this]() { update_state(); } }, + state_updated { state_updated_callback } {} + +void GameManager::set_needs_update() { + needs_update = true; +} + +void GameManager::update_state() { + if (needs_update) { + Logger::info("Update: ", today); + map.update_state(today); + if (state_updated) state_updated(); + needs_update = false; + } +} + +/* REQUIREMENTS: + * SS-98, SS-101 + */ +void GameManager::tick() { + today++; + Logger::info("Tick: ", today); + map.tick(today); + set_needs_update(); +} + +bool GameManager::setup() { + session_start = time(nullptr); + clock.reset(); + today = { 1836 }; + good_manager.reset_to_defaults(); + bool ret = map.setup(good_manager, building_manager, pop_manager); + set_needs_update(); + return ret; +} + +Date const& GameManager::get_today() const { + return today; +} + +bool GameManager::expand_building(Province::index_t province_index, const std::string_view building_type_identifier) { + set_needs_update(); + Province* province = map.get_province_by_index(province_index); + if (province == nullptr) { + Logger::error("Invalid province index ", province_index, " while trying to expand building ", building_type_identifier); + return false; + } + return province->expand_building(building_type_identifier); +} + +bool GameManager::load_hardcoded_defines() { + bool ret = true; + + static constexpr colour_t LOW_ALPHA_VALUE = float_to_alpha_value(0.4f); + static constexpr colour_t HIGH_ALPHA_VALUE = float_to_alpha_value(0.7f); + using mapmode_t = std::pair; + const std::vector mapmodes { + { "mapmode_terrain", + [](Map const&, Province const& province) -> colour_t { + return LOW_ALPHA_VALUE | (province.is_water() ? 0x4287F5 : 0x0D7017); + } }, + { "mapmode_province", + [](Map const&, Province const& province) -> colour_t { + return HIGH_ALPHA_VALUE | province.get_colour(); + } }, + { "mapmode_region", + [](Map const&, Province const& province) -> colour_t { + Region const* region = province.get_region(); + if (region != nullptr) return HIGH_ALPHA_VALUE | region->get_colour(); + return NULL_COLOUR; + } }, + { "mapmode_index", + [](Map const& map, Province const& province) -> colour_t { + const colour_t f = fraction_to_colour_byte(province.get_index(), map.get_province_count() + 1); + return HIGH_ALPHA_VALUE | (f << 16) | (f << 8) | f; + } }, + { "mapmode_rgo", + [](Map const& map, Province const& province) -> colour_t { + Good const* rgo = province.get_rgo(); + if (rgo != nullptr) return HIGH_ALPHA_VALUE | rgo->get_colour(); + return NULL_COLOUR; + } }, + { "mapmode_infrastructure", + [](Map const& map, Province const& province) -> colour_t { + Building const* railroad = province.get_building_by_identifier("building_railroad"); + if (railroad != nullptr) { + colour_t val = fraction_to_colour_byte(railroad->get_level(), railroad->get_type().get_max_level() + 1, 0.5f, 1.0f); + switch (railroad->get_expansion_state()) { + case Building::ExpansionState::CannotExpand: val <<= 16; break; + case Building::ExpansionState::CanExpand: break; + default: val <<= 8; break; + } + return HIGH_ALPHA_VALUE | val; + } + return NULL_COLOUR; + } }, + { "mapmode_population", + [](Map const& map, Province const& province) -> colour_t { + return HIGH_ALPHA_VALUE | (fraction_to_colour_byte(province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f) << 8); + } }, + { "mapmode_culture", + [](Map const& map, Province const& province) -> colour_t { + HasIdentifierAndColour const* largest = get_largest_item(province.get_culture_distribution()).first; + return largest != nullptr ? HIGH_ALPHA_VALUE | largest->get_colour() : NULL_COLOUR; + } }, + { "mapmode_religion", + [](Map const& map, Province const& province) -> colour_t { + HasIdentifierAndColour const* largest = get_largest_item(province.get_religion_distribution()).first; + return largest != nullptr ? HIGH_ALPHA_VALUE | largest->get_colour() : NULL_COLOUR; + } } + }; + for (mapmode_t const& mapmode : mapmodes) + ret &= map.add_mapmode(mapmode.first, mapmode.second); + map.lock_mapmodes(); + + using building_type_t = std::tuple; + const std::vector building_types { + { "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 } + }; + for (building_type_t const& type : building_types) + ret &= building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)); + building_manager.lock_building_types(); + + return ret; +} -- cgit v1.2.3-56-ga3b1