From 1198a780916e65cae048dd3478f614c1d18db846 Mon Sep 17 00:00:00 2001 From: hop311 Date: Thu, 6 Jun 2024 23:20:58 +0100 Subject: Separated MapDefinition and MapInstance --- src/openvic-simulation/GameManager.hpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/openvic-simulation/GameManager.hpp') diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp index 572a26e..55ba37c 100644 --- a/src/openvic-simulation/GameManager.hpp +++ b/src/openvic-simulation/GameManager.hpp @@ -6,7 +6,8 @@ #include "openvic-simulation/history/HistoryManager.hpp" #include "openvic-simulation/interface/UI.hpp" #include "openvic-simulation/map/Crime.hpp" -#include "openvic-simulation/map/Map.hpp" +#include "openvic-simulation/map/MapDefinition.hpp" +#include "openvic-simulation/map/MapInstance.hpp" #include "openvic-simulation/map/Mapmode.hpp" #include "openvic-simulation/military/MilitaryManager.hpp" #include "openvic-simulation/misc/Decision.hpp" @@ -41,7 +42,8 @@ namespace OpenVic { DiplomacyManager PROPERTY_REF(diplomacy_manager); /* Near the end so it is freed after other managers that may depend on it, * e.g. if we want to remove military units from the province they're in when they're destructed. */ - Map PROPERTY_REF(map); + MapDefinition PROPERTY_REF(map_definition); + MapInstance PROPERTY_REF(map_instance); MapmodeManager PROPERTY_REF(mapmode_manager); ScriptManager PROPERTY_REF(script_manager); SimulationClock PROPERTY_REF(simulation_clock); -- cgit v1.2.3-56-ga3b1