From 023860d53a90774dcdba84ad7c0dca3c944c9a49 Mon Sep 17 00:00:00 2001 From: zaaarf Date: Mon, 12 Feb 2024 12:15:04 +0100 Subject: feat: unit instance type definition, renamed existing structs for consistency --- src/openvic-simulation/country/Country.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/openvic-simulation/country/Country.cpp') diff --git a/src/openvic-simulation/country/Country.cpp b/src/openvic-simulation/country/Country.cpp index 2b022b0..604e11f 100644 --- a/src/openvic-simulation/country/Country.cpp +++ b/src/openvic-simulation/country/Country.cpp @@ -196,9 +196,9 @@ bool CountryManager::load_country_data_file( ), "party", ZERO_OR_MORE, load_country_party(game_manager.get_politics_manager(), parties), "unit_names", ZERO_OR_ONE, - game_manager.get_military_manager().get_unit_manager().expect_unit_dictionary_reserve_length( + game_manager.get_military_manager().get_unit_type_manager().expect_unit_type_dictionary_reserve_length( unit_names, - [&unit_names](Unit const& unit, ast::NodeCPtr value) -> bool { + [&unit_names](UnitType const& unit, ast::NodeCPtr value) -> bool { return name_list_callback(map_callback(unit_names, &unit))(value); } ) -- cgit v1.2.3-56-ga3b1