From 164264b047921dbe1567d2af183e1cffb200a8cb Mon Sep 17 00:00:00 2001 From: hop311 Date: Sat, 28 Oct 2023 10:39:08 +0100 Subject: Astyle formatting (with manual cleanup) --- src/openvic-simulation/economy/Building.cpp | 57 ++++++++++++++++------------- 1 file changed, 32 insertions(+), 25 deletions(-) (limited to 'src/openvic-simulation/economy/Building.cpp') diff --git a/src/openvic-simulation/economy/Building.cpp b/src/openvic-simulation/economy/Building.cpp index 4a99249..29eb50e 100644 --- a/src/openvic-simulation/economy/Building.cpp +++ b/src/openvic-simulation/economy/Building.cpp @@ -7,13 +7,13 @@ using namespace OpenVic::NodeTools; Building::Building(std::string_view identifier, BuildingType const& type, ARGS) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion }, - completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost }, - build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, - production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory }, - advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity }, - colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state }, - colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track }, - sail { sail }, steam { steam }, capital { capital }, port { port } {} + completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost }, + build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, + production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory }, + advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity }, + colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state }, + colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track }, + sail { sail }, steam { steam }, capital { capital }, port { port } {} BuildingType const& Building::get_type() const { return type; @@ -154,14 +154,15 @@ bool BuildingInstance::expand() { */ void BuildingInstance::update_state(Date const& today) { switch (expansion_state) { - case ExpansionState::Preparing: - start = today; - end = start + building.get_build_time(); - break; - case ExpansionState::Expanding: - expansion_progress = static_cast(today - start) / static_cast(end - start); - break; - default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand; + case ExpansionState::Preparing: + start = today; + end = start + building.get_build_time(); + break; + case ExpansionState::Expanding: + expansion_progress = static_cast(today - start) / static_cast(end - start); + break; + default: + expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand; } } @@ -198,13 +199,16 @@ bool BuildingManager::add_building(std::string_view identifier, BuildingType con } return buildings.add_item({ - identifier, *type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost, build_time, visibility, on_map, default_enabled, - production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, + identifier, *type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), + cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, + advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port }); } -bool BuildingManager::load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root) { +bool BuildingManager::load_buildings_file(GoodManager const& good_manager, + ProductionTypeManager const& production_type_manager, + ModifierManager const& modifier_manager, ast::NodeCPtr root) { bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool { return expect_key("type", expect_identifier( std::bind(&BuildingManager::add_building_type, this, std::placeholders::_1) @@ -212,7 +216,8 @@ bool BuildingManager::load_buildings_file(GoodManager const& good_manager, Produ })(root); lock_building_types(); - ret &= expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool { + ret &= expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager]( + std::string_view key, ast::NodeCPtr value) -> bool { BuildingType const* type = nullptr; ProductionType const* production_type = nullptr; std::string_view on_completion; @@ -220,8 +225,10 @@ bool BuildingManager::load_buildings_file(GoodManager const& good_manager, Produ Building::level_t max_level = 0, fort_level = 0; Good::good_map_t goods_cost; Timespan build_time; - bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false, strategic_factory = false, advanced_factory = false; - bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false, capital = false, port = false; + bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false; + bool strategic_factory = false, advanced_factory = false; + bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false; + bool capital = false, port = false; uint64_t naval_capacity = 0; std::vector colonial_points; ModifierValue modifier; @@ -260,10 +267,10 @@ bool BuildingManager::load_buildings_file(GoodManager const& good_manager, Produ )(value); ret &= add_building( - key, type,std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost, build_time, - visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, advanced_factory, - fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, colonial_range, infrastructure, - spawn_railway_track, sail, steam, capital, port + key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), + cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, + advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, + colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port ); return ret; -- cgit v1.2.3-56-ga3b1