From e78249bea71e2503be77f9e4cfab6ffdf164126b Mon Sep 17 00:00:00 2001 From: Joel Machens Date: Sun, 26 Nov 2023 19:01:10 -0600 Subject: States First Pass --- src/openvic-simulation/map/Province.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/openvic-simulation/map/Province.cpp') diff --git a/src/openvic-simulation/map/Province.cpp b/src/openvic-simulation/map/Province.cpp index c2d2da0..7277a54 100644 --- a/src/openvic-simulation/map/Province.cpp +++ b/src/openvic-simulation/map/Province.cpp @@ -31,7 +31,7 @@ bool Province::load_positions(BuildingManager const& building_manager, ast::Node "factory", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.factory)), "building_construction", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.building_construction)), "military_construction", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.military_construction)), - "building_position", ZERO_OR_ONE, expect_dictionary_keys( + "building_position", ZERO_OR_ONE, expect_dictionary_keys( // TODO: for TGC etc are building positions available for modded-in buildings? needs testing "fort", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.fort)), "railroad", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.railroad)), "naval_base", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.navalbase)) -- cgit v1.2.3-56-ga3b1