From 6f07de81a6ca430c522527958e05440d67b04937 Mon Sep 17 00:00:00 2001 From: zaaarf Date: Sun, 7 Jan 2024 23:47:39 +0100 Subject: feat: condition loading and parsing Co-authored-by: Hop311 --- src/openvic-simulation/scripts/ConditionScript.hpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/openvic-simulation/scripts/ConditionScript.hpp') diff --git a/src/openvic-simulation/scripts/ConditionScript.hpp b/src/openvic-simulation/scripts/ConditionScript.hpp index cb967a2..4c7d01f 100644 --- a/src/openvic-simulation/scripts/ConditionScript.hpp +++ b/src/openvic-simulation/scripts/ConditionScript.hpp @@ -1,12 +1,23 @@ #pragma once +#include "openvic-simulation/scripts/Condition.hpp" #include "openvic-simulation/scripts/Script.hpp" namespace OpenVic { struct GameManager; struct ConditionScript final : Script { + + private: + ConditionNode PROPERTY_REF(condition_root); + scope_t PROPERTY(initial_scope); + scope_t PROPERTY(this_scope); + scope_t PROPERTY(from_scope); + protected: bool _parse_script(ast::NodeCPtr root, GameManager const& game_manager) override; + + public: + ConditionScript(scope_t new_initial_scope, scope_t new_this_scope, scope_t new_from_scope); }; } -- cgit v1.2.3-56-ga3b1