#pragma once #include "openvic-simulation/country/CountryDefinition.hpp" #include "openvic-simulation/diplomacy/DiplomaticAction.hpp" #include "openvic-simulation/economy/EconomyManager.hpp" #include "openvic-simulation/history/HistoryManager.hpp" #include "openvic-simulation/interface/UI.hpp" #include "openvic-simulation/map/Crime.hpp" #include "openvic-simulation/map/MapDefinition.hpp" #include "openvic-simulation/map/Mapmode.hpp" #include "openvic-simulation/military/MilitaryManager.hpp" #include "openvic-simulation/misc/Decision.hpp" #include "openvic-simulation/misc/Define.hpp" #include "openvic-simulation/misc/Event.hpp" #include "openvic-simulation/misc/Modifier.hpp" #include "openvic-simulation/misc/SongChance.hpp" #include "openvic-simulation/misc/SoundEffect.hpp" #include "openvic-simulation/politics/PoliticsManager.hpp" #include "openvic-simulation/pop/Pop.hpp" #include "openvic-simulation/research/ResearchManager.hpp" #include "openvic-simulation/scripts/ScriptManager.hpp" namespace OpenVic { struct DefinitionManager { private: DefineManager PROPERTY_REF(define_manager); EconomyManager PROPERTY_REF(economy_manager); MilitaryManager PROPERTY_REF(military_manager); ModifierManager PROPERTY_REF(modifier_manager); PoliticsManager PROPERTY_REF(politics_manager); HistoryManager PROPERTY_REF(history_manager); ResearchManager PROPERTY_REF(research_manager); PopManager PROPERTY_REF(pop_manager); CountryDefinitionManager PROPERTY_REF(country_definition_manager); CrimeManager PROPERTY_REF(crime_manager); EventManager PROPERTY_REF(event_manager); DecisionManager PROPERTY_REF(decision_manager); UIManager PROPERTY_REF(ui_manager); DiplomaticActionManager PROPERTY_REF(diplomatic_action_manager); MapDefinition PROPERTY_REF(map_definition); MapmodeManager PROPERTY_REF(mapmode_manager); ScriptManager PROPERTY_REF(script_manager); SongChanceManager PROPERTY_REF(song_chance_manager); SoundEffectManager PROPERTY_REF(sound_effect_manager); }; }