#include "GameManager.hpp" #include "openvic-simulation/types/Colour.hpp" using namespace OpenVic; using namespace OpenVic::colour_literals; GameManager::GameManager( gamestate_updated_func_t gamestate_updated_callback, SimulationClock::state_changed_function_t clock_state_changed_callback ) : simulation_clock { std::bind(&GameManager::tick, this), std::bind(&GameManager::update_gamestate, this), clock_state_changed_callback }, gamestate_updated { gamestate_updated_callback ? std::move(gamestate_updated_callback) : []() {} }, session_start { 0 }, today {}, gamestate_needs_update { false }, currently_updating_gamestate { false } {} void GameManager::set_gamestate_needs_update() { if (!currently_updating_gamestate) { gamestate_needs_update = true; } else { Logger::error("Attempted to queue a gamestate update already updating the gamestate!"); } } void GameManager::update_gamestate() { if (!gamestate_needs_update) { return; } currently_updating_gamestate = true; Logger::info("Update: ", today); map.update_gamestate(today); gamestate_updated(); gamestate_needs_update = false; currently_updating_gamestate = false; } /* REQUIREMENTS: * SS-98, SS-101 */ void GameManager::tick() { today++; Logger::info("Tick: ", today); map.tick(today); set_gamestate_needs_update(); } bool GameManager::reset() { session_start = time(nullptr); simulation_clock.reset(); today = {}; economy_manager.get_good_manager().reset_to_defaults(); bool ret = map.reset(economy_manager.get_building_type_manager()); set_gamestate_needs_update(); return ret; } bool GameManager::load_bookmark(Bookmark const* new_bookmark) { bool ret = reset(); bookmark = new_bookmark; if (bookmark == nullptr) { return ret; } Logger::info("Loading bookmark ", bookmark->get_name(), " with start date ", bookmark->get_date()); if (!define_manager.in_game_period(bookmark->get_date())) { Logger::warning("Bookmark date ", bookmark->get_date(), " is not in the game's time period!"); } today = bookmark->get_date(); ret &= map.apply_history_to_provinces( history_manager.get_province_manager(), today, politics_manager.get_ideology_manager(), politics_manager.get_issue_manager(), *country_manager.get_country_by_identifier("ENG") ); map.get_state_manager().generate_states(map); // TODO - apply country history return ret; } bool GameManager::expand_selected_province_building(size_t building_index) { set_gamestate_needs_update(); Province* province = map.get_selected_province(); if (province == nullptr) { Logger::error("Cannot expand building index ", building_index, " - no province selected!"); return false; } if (building_index < 0) { Logger::error("Invalid building index ", building_index, " while trying to expand in province ", province); return false; } return province->expand_building(building_index); } static constexpr colour_argb_t::value_type ALPHA_VALUE = colour_argb_t::max_value; /* White default colour, used in mapmodes including political, revolt risk and party loyaly. */ static constexpr colour_argb_t DEFAULT_COLOUR_WHITE = (0xFFFFFF_argb).with_alpha(ALPHA_VALUE); /* Grey default colour, used in mapmodes including diplomatic, administrative and colonial, recruitment, * national focus, RGO, population density, sphere of influence, ranking and migration. */ static constexpr colour_argb_t DEFAULT_COLOUR_GREY = (0x7F7F7F_argb).with_alpha(ALPHA_VALUE); template> T> static constexpr auto get_colour_mapmode(T const*(Province::*get_item)() const) { return [get_item](Map const& map, Province const& province) -> Mapmode::base_stripe_t { T const* item = (province.*get_item)(); if (item != nullptr) { return colour_argb_t { item->get_colour(), ALPHA_VALUE }; } else if (!province.is_water()) { return DEFAULT_COLOUR_WHITE; } else { return colour_argb_t::null(); } }; } template> T> static constexpr Mapmode::base_stripe_t shaded_mapmode(fixed_point_map_t const& map) { const std::pair, fixed_point_map_const_iterator_t> largest = get_largest_two_items(map); if (largest.first != map.end()) { const colour_argb_t base_colour = colour_argb_t { largest.first->first->get_colour(), ALPHA_VALUE }; if (largest.second != map.end()) { /* If second largest is at least a third... */ if (largest.second->second * 3 >= get_total(map)) { const colour_argb_t stripe_colour = colour_argb_t { largest.second->first->get_colour(), ALPHA_VALUE }; return { base_colour, stripe_colour }; } } return base_colour; } return colour_argb_t::null(); } template> T> static constexpr auto shaded_mapmode(fixed_point_map_t const&(Province::*get_map)() const) { return [get_map](Map const& map, Province const& province) -> Mapmode::base_stripe_t { return shaded_mapmode((province.*get_map)()); }; } bool GameManager::load_hardcoded_defines() { bool ret = true; using mapmode_t = std::pair; const std::vector mapmodes { { "mapmode_terrain", [](Map const&, Province const& province) -> Mapmode::base_stripe_t { return colour_argb_t::null(); } }, { "mapmode_political", get_colour_mapmode(&Province::get_owner) }, { /* TEST MAPMODE, TO BE REMOVED */ "mapmode_province", [](Map const&, Province const& province) -> Mapmode::base_stripe_t { return colour_argb_t { province.get_colour(), ALPHA_VALUE }; } }, { "mapmode_region", get_colour_mapmode(&Province::get_region) }, { /* TEST MAPMODE, TO BE REMOVED */ "mapmode_index", [](Map const& map, Province const& province) -> Mapmode::base_stripe_t { const colour_argb_t::value_type f = colour_argb_t::colour_traits::component_from_fraction(province.get_index(), map.get_province_count() + 1); return colour_argb_t::fill_as(f).with_alpha(ALPHA_VALUE); } }, { /* Non-vanilla mapmode, still of use in game. */ "mapmode_terrain_type", get_colour_mapmode(&Province::get_terrain_type) }, { "mapmode_rgo", get_colour_mapmode(&Province::get_rgo) }, { "mapmode_infrastructure", [](Map const& map, Province const& province) -> Mapmode::base_stripe_t { BuildingInstance const* railroad = province.get_building_by_identifier("railroad"); if (railroad != nullptr) { const colour_argb_t::value_type val = colour_argb_t::colour_traits::component_from_fraction( railroad->get_level(), railroad->get_building_type().get_max_level() + 1, 0.5f, 1.0f ); switch (railroad->get_expansion_state()) { case BuildingInstance::ExpansionState::CannotExpand: return colour_argb_t { val, 0, 0, ALPHA_VALUE }; case BuildingInstance::ExpansionState::CanExpand: return colour_argb_t { 0, 0, val, ALPHA_VALUE }; default: return colour_argb_t { 0, val, 0, ALPHA_VALUE }; } } return colour_argb_t::null(); } }, { "mapmode_population", [](Map const& map, Province const& province) -> Mapmode::base_stripe_t { // TODO - explore non-linear scaling to have more variation among non-massive provinces // TODO - when selecting a province, only show the population of provinces controlled (or owned?) // by the same country, relative to the most populous province in that set of provinces if (!province.is_water()) { const colour_argb_t::value_type val = colour_argb_t::colour_traits::component_from_fraction( province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f ); return colour_argb_t { 0, val, 0, ALPHA_VALUE }; } else { return colour_argb_t::null(); } } }, { "mapmode_culture", shaded_mapmode(&Province::get_culture_distribution) }, { /* Non-vanilla mapmode, still of use in game. */ "mapmode_religion", shaded_mapmode(&Province::get_religion_distribution) }, { /* TEST MAPMODE, TO BE REMOVED */ "mapmode_adjacencies", [](Map const& map, Province const& province) -> Mapmode::base_stripe_t { Province const* selected_province = map.get_selected_province(); if (selected_province != nullptr) { if (selected_province == &province) { return (0xFFFFFF_argb).with_alpha(ALPHA_VALUE); } colour_argb_t base = colour_argb_t::null(), stripe = colour_argb_t::null(); Province::adjacency_t const* adj = selected_province->get_adjacency_to(&province); if (adj != nullptr) { colour_argb_t::integer_type base_int; switch (adj->get_type()) { using enum Province::adjacency_t::type_t; case LAND: base_int = 0x00FF00; break; case WATER: base_int = 0x0000FF; break; case COASTAL: base_int = 0xF9D199; break; case IMPASSABLE: base_int = 0x8B4513; break; case STRAIT: base_int = 0x00FFFF; break; case CANAL: base_int = 0x888888; break; default: base_int = 0xFF0000; break; } base = colour_argb_t::from_integer(base_int).with_alpha(ALPHA_VALUE); stripe = base; } if (selected_province->has_adjacency_going_through(&province)) { stripe = (0xFFFF00_argb).with_alpha(ALPHA_VALUE); } return { base, stripe }; } return colour_argb_t::null(); } }, { "mapmode_port", [](Map const& map, Province const& province) -> Mapmode::base_stripe_t { if (province.has_port()) { return (0xFFFFFF_argb).with_alpha(ALPHA_VALUE); } else if (!province.is_water()) { return (0x333333_argb).with_alpha(ALPHA_VALUE); } else { return colour_argb_t::null(); } } } }; for (mapmode_t const& mapmode : mapmodes) { ret &= map.add_mapmode(mapmode.first, mapmode.second); } map.lock_mapmodes(); return ret; }