#include "GameManager.hpp" using namespace OpenVic; GameManager::GameManager( InstanceManager::gamestate_updated_func_t new_gamestate_updated_callback, SimulationClock::state_changed_function_t new_clock_state_changed_callback ) : gamestate_updated_callback { new_gamestate_updated_callback ? std::move(new_gamestate_updated_callback) : []() {} }, clock_state_changed_callback { new_clock_state_changed_callback ? std::move(new_clock_state_changed_callback) : []() {} }, definitions_loaded { false } {} bool GameManager::set_roots(Dataloader::path_vector_t const& roots) { if (!dataloader.set_roots(roots)) { Logger::error("Failed to set dataloader roots!"); return false; } return true; } bool GameManager::load_definitions(Dataloader::localisation_callback_t localisation_callback) { if (definitions_loaded) { Logger::error("Cannot load definitions - already loaded!"); return false; } bool ret = true; if (!dataloader.load_defines(definition_manager)) { Logger::error("Failed to load defines!"); ret = false; } if (!dataloader.load_localisation_files(localisation_callback)) { Logger::error("Failed to load localisation!"); ret = false; } definitions_loaded = true; return ret; } bool GameManager::setup_instance(Bookmark const* bookmark) { if (instance_manager) { Logger::info("Resetting existing game instance."); } else { Logger::info("Setting up first game instance."); } instance_manager.emplace(definition_manager, gamestate_updated_callback, clock_state_changed_callback); bool ret = instance_manager->setup(); ret &= instance_manager->load_bookmark(bookmark); return ret; } bool GameManager::start_game_session() { if (!instance_manager || !instance_manager->is_game_instance_setup()) { Logger::error("Cannot start game session - instance manager not set up!"); return false; } if (instance_manager->is_game_session_started()) { Logger::error("Cannot start game session - session already started!"); return false; } if (!instance_manager->is_bookmark_loaded()) { Logger::warning("Starting game session with no bookmark loaded!"); } return instance_manager->start_game_session(); } bool GameManager::update_clock() { if (!instance_manager) { Logger::error("Cannot update clock - instance manager uninitialised!"); return false; } return instance_manager->update_clock(); }