#include "Country.hpp" #include #include #include #include #include #include #include "openvic-simulation/GameManager.hpp" #include "openvic-simulation/dataloader/Dataloader.hpp" #include "openvic-simulation/dataloader/NodeTools.hpp" #include "openvic-simulation/politics/Government.hpp" #include "openvic-simulation/politics/Ideology.hpp" #include "openvic-simulation/politics/Issue.hpp" #include "openvic-simulation/pop/Culture.hpp" #include "openvic-simulation/types/Colour.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; std::string_view CountryParty::get_name() const { return name; } const Date& CountryParty::get_start_date() const { return start_date; } const Date& CountryParty::get_end_date() const { return end_date; } const Ideology& CountryParty::get_ideology() const { return ideology; } const std::vector& CountryParty::get_policies() const { return policies; } CountryParty::CountryParty( std::string_view new_name, Date new_start_date, Date new_end_date, const Ideology& new_ideology, std::vector&& new_policies ) : name { new_name }, start_date { new_start_date }, end_date { new_end_date }, ideology { new_ideology }, policies { std::move(new_policies) } { } std::string_view UnitNames::get_identifier() const { return identifier; } const std::vector& UnitNames::get_names() const { return names; } UnitNames::UnitNames( std::string_view new_identifier, std::vector&& new_names ) : identifier { new_identifier }, names { std::move(new_names) } { } const GraphicalCultureType& Country::get_graphical_culture() const { return graphical_culture; } const std::vector& Country::get_parties() const { return parties; } const std::vector& Country::get_unit_names() const { return unit_names; } const std::map& Country::get_alternative_colours() const { return alternative_colours; } const bool Country::is_dynamic_tag() const { return dynamic_tag; } Country::Country( std::string_view new_identifier, colour_t new_color, const GraphicalCultureType& new_graphical_culture, std::vector&& new_parties, std::vector&& new_unit_names, bool new_dynamic_tag, std::map&& new_alternative_colours ) : HasIdentifierAndColour(new_identifier, new_color, false, false), graphical_culture { new_graphical_culture }, parties { std::move(new_parties) }, unit_names { std::move(new_unit_names) }, dynamic_tag { new_dynamic_tag }, alternative_colours { std::move(new_alternative_colours) } { } CountryManager::CountryManager() : countries { "countries" } { } bool CountryManager::add_country( std::string_view identifier, colour_t color, const GraphicalCultureType& graphical_culture, std::vector&& parties, std::vector&& unit_names, bool dynamic_tag, std::map&& alternative_colours ) { if (identifier.empty()) { return false; } return countries.add_item({ identifier, color, graphical_culture, std::move(parties), std::move(unit_names), dynamic_tag, std::move(alternative_colours) }); } bool CountryManager::load_country_data_file(GameManager& game_manager, std::string_view name, bool is_dynamic, ast::NodeCPtr root) { colour_t color; const GraphicalCultureType* graphical_culture; std::vector country_parties; std::vector unit_names; std::map alternative_colours; bool ret = expect_dictionary_keys_and_default( [&game_manager, &alternative_colours, &name](std::string_view key, ast::NodeCPtr value) -> bool { const GovernmentType* colour_gov_type; bool ret = game_manager.get_politics_manager().get_government_type_manager() .expect_government_type_str(assign_variable_callback_pointer(colour_gov_type))(key); if (!ret) return false; colour_t alternative_colour; ret &= expect_colour(assign_variable_callback(alternative_colour))(value); if (!ret) return false; return alternative_colours.emplace(std::move(colour_gov_type), std::move(alternative_colour)).second; }, "color", ONE_EXACTLY, expect_colour(assign_variable_callback(color)), "graphical_culture", ONE_EXACTLY, expect_identifier_or_string( [&game_manager, &graphical_culture, &name](std::string_view value) -> bool { graphical_culture = game_manager.get_pop_manager().get_culture_manager() .get_graphical_culture_type_by_identifier(value); if (graphical_culture == nullptr) { Logger::error("When loading country ", name, ", specified graphical culture ", value, " is invalid!\nCheck that CultureManager has loaded before CountryManager."); } return graphical_culture != nullptr; } ), "party", ZERO_OR_MORE, [&game_manager, &country_parties, &name](ast::NodeCPtr value) -> bool { std::string_view party_name; Date start_date, end_date; const Ideology* ideology; std::vector policies; bool ret = expect_dictionary_keys_and_default( [&game_manager, &policies](std::string_view key, ast::NodeCPtr value) -> bool { const Issue* policy; bool ret = expect_identifier_or_string( game_manager.get_politics_manager().get_issue_manager().expect_issue_str( assign_variable_callback_pointer(policy) ) )(value); if (ret && policy->get_group().get_identifier() == key) { policies.push_back(policy); return true; } return false; }, "name", ONE_EXACTLY, expect_identifier_or_string(assign_variable_callback(party_name)), "start_date", ONE_EXACTLY, expect_date(assign_variable_callback(start_date)), "end_date", ONE_EXACTLY, expect_date(assign_variable_callback(end_date)), "ideology", ONE_EXACTLY, expect_identifier_or_string(game_manager.get_politics_manager() .get_ideology_manager().expect_ideology_str(assign_variable_callback_pointer(ideology))) )(value); country_parties.push_back({ party_name, start_date, end_date, *ideology, std::move(policies) }); return ret; }, "unit_names", ZERO_OR_ONE, expect_dictionary([&unit_names](std::string_view key, ast::NodeCPtr value) -> bool { std::vector names; bool ret = expect_list(expect_identifier_or_string( [&names](std::string_view value) -> bool { names.push_back(std::string(value)); return true; } ))(value); unit_names.push_back({ key, std::move(names) }); return ret; }) )(root); ret &= add_country(name, color, *graphical_culture, std::move(country_parties), std::move(unit_names), is_dynamic, std::move(alternative_colours)); return ret; }