#pragma once #include #include #include #include #include #include #include #include "openvic-simulation/dataloader/Dataloader.hpp" #include "openvic-simulation/military/Unit.hpp" #include "openvic-simulation/politics/Government.hpp" #include "openvic-simulation/politics/Ideology.hpp" #include "openvic-simulation/politics/Issue.hpp" #include "openvic-simulation/politics/NationalValue.hpp" #include "openvic-simulation/politics/PoliticsManager.hpp" #include "openvic-simulation/pop/Culture.hpp" #include "openvic-simulation/pop/Religion.hpp" #include "openvic-simulation/types/Colour.hpp" #include "openvic-simulation/types/Date.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" namespace OpenVic { struct GameManager; struct CountryManager; struct CountryParty : HasIdentifier { friend struct CountryManager; using policy_map_t = std::map; private: const Date PROPERTY(start_date); const Date PROPERTY(end_date); Ideology const& PROPERTY(ideology); const policy_map_t PROPERTY(policies); CountryParty( std::string_view new_identifier, Date new_start_date, Date new_end_date, Ideology const& new_ideology, policy_map_t&& new_policies ); public: CountryParty(CountryParty&&) = default; }; /* Generic information about a TAG */ struct Country : HasIdentifierAndColour { friend struct CountryManager; using unit_names_map_t = std::map>; using government_colour_map_t = std::map; private: GraphicalCultureType const& PROPERTY(graphical_culture); /* Not const to allow elements to be moved, otherwise a copy is forced * which causes a compile error as the copy constructor has been deleted. */ IdentifierRegistry IDENTIFIER_REGISTRY_CUSTOM_PLURAL(party, parties); const unit_names_map_t PROPERTY(unit_names); const bool PROPERTY_CUSTOM_PREFIX(dynamic_tag, is); const government_colour_map_t PROPERTY(alternative_colours); Country( std::string_view new_identifier, colour_t new_colour, GraphicalCultureType const& new_graphical_culture, IdentifierRegistry&& new_parties, unit_names_map_t&& new_unit_names, bool new_dynamic_tag, government_colour_map_t&& new_alternative_colours ); public: Country(Country&&) = default; // TODO - get_colour including alternative colours }; struct CountryManager { private: IdentifierRegistry IDENTIFIER_REGISTRY_CUSTOM_PLURAL(country, countries); NodeTools::node_callback_t load_country_party( PoliticsManager const& politics_manager, IdentifierRegistry& country_parties ) const; public: bool add_country( std::string_view identifier, colour_t colour, GraphicalCultureType const* graphical_culture, IdentifierRegistry&& parties, Country::unit_names_map_t&& unit_names, bool dynamic_tag, Country::government_colour_map_t&& alternative_colours ); bool load_countries(GameManager const& game_manager, Dataloader const& dataloader, ast::NodeCPtr root); bool load_country_data_file( GameManager const& game_manager, std::string_view name, bool is_dynamic, ast::NodeCPtr root ); }; }