#pragma once #include #include #include #include #include "openvic-simulation/dataloader/NodeTools.hpp" namespace OpenVic { namespace fs = std::filesystem; struct GameManager; struct PopManager; struct UnitManager; struct GoodManager; class Dataloader { public: using path_vector_t = std::vector; private: path_vector_t roots; bool _load_pop_types(PopManager& pop_manager, UnitManager const& unit_manager, GoodManager const& good_manager, fs::path const& pop_type_directory) const; bool _load_units(UnitManager& unit_manager, GoodManager const& good_manager, fs::path const& units_directory) const; bool _load_map_dir(GameManager& game_manager, fs::path const& map_directory) const; public: static ovdl::v2script::Parser parse_defines(fs::path const& path); static ovdl::v2script::Parser parse_lua_defines(fs::path const& path); static ovdl::csv::Windows1252Parser parse_csv(fs::path const& path); Dataloader() = default; /// @brief Searches for the Victoria 2 install directory /// /// @param hint_path A path to indicate a hint to assist in searching for the Victoria 2 install directory /// Supports being supplied: /// 1. A valid Victoria 2 game directory (Victoria 2 directory that contains a v2game.exe file) /// 2. An Empty path: assumes a common Steam install structure per platform. /// 2b. If Windows, returns "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Paradox Interactive\Victoria 2" "path" registry value /// 2c. If registry value returns an empty string, performs Steam checks below /// 3. A path to a root Steam install. (eg: C:\Program Files(x86)\Steam, ~/.steam/steam) /// 4. A path to a root Steam steamapps directory. (eg: C:\Program Files(x86)\Steam\steamapps, ~/.steam/steam/steamapps) /// 5. A path to the root Steam libraryfolders.vdf, commonly in the root Steam steamapps directory. /// 6. A path to the Steam library directory that contains Victoria 2. /// 7. A path to a Steam library's steamapps directory that contains Victoria 2. /// 8. A path to a Steam library's steamapps/common directory that contains Victoria 2. /// 9. If any of these checks don't resolve to a valid Victoria 2 game directory when supplied a non-empty hint_path, performs empty path behavior. /// @return fs::path The root directory of a valid Victoria 2 install, or an empty path. /// static fs::path search_for_game_path(fs::path hint_path = {}); /* In reverse-load order, so base defines first and final loaded mod last */ bool set_roots(path_vector_t const& new_roots); /* REQUIREMENTS: * DAT-24 */ fs::path lookup_file(fs::path const& path) const; path_vector_t lookup_files_in_dir(fs::path const& path, fs::path const& extension) const; bool apply_to_files_in_dir(fs::path const& path, fs::path const& extension, NodeTools::callback_t callback) const; bool load_defines(GameManager& game_manager) const; bool load_pop_history(GameManager& game_manager, fs::path const& path) const; enum locale_t : size_t { English, French, German, Polish, Spanish, Italian, Swedish, Czech, Hungarian, Dutch, Portugese, Russian, Finnish, _LocaleCount }; static constexpr char const* locale_names[_LocaleCount] = { "en_GB", "fr_FR", "de_DE", "pl_PL", "es_ES", "it_IT", "sv_SE", "cs_CZ", "hu_HU", "nl_NL", "pt_PT", "ru_RU", "fi_FI" }; /* Args: key, locale, localisation */ using localisation_callback_t = NodeTools::callback_t; bool load_localisation_files(localisation_callback_t callback, fs::path const& localisation_dir = "localisation") const; private: struct fshash { size_t operator()(const std::filesystem::path& p) const noexcept { return std::filesystem::hash_value(p); } }; using hint_path_t = fs::path; using game_path_t = fs::path; inline static std::unordered_map _cached_paths; }; }