#pragma once #include #include #include #include "openvic-simulation/dataloader/NodeTools.hpp" namespace OpenVic { namespace fs = std::filesystem; struct GameManager; struct PopManager; struct Map; class Dataloader { public: using path_vector_t = std::vector; private: path_vector_t roots; bool _load_pop_types(PopManager& pop_manager, fs::path const& pop_type_directory) const; bool _load_units(GameManager& unit_manager, fs::path const& units_directory) const; bool _load_map_dir(GameManager& game_manager, fs::path const& map_directory) const; public: Dataloader() = default; /* In reverse-load order, so base defines first and final loaded mod last */ bool set_roots(path_vector_t new_roots); /* REQUIREMENTS: * DAT-24 */ fs::path lookup_file(fs::path const& path) const; path_vector_t lookup_files_in_dir(fs::path const& path, fs::path const& extension) const; bool apply_to_files_in_dir(fs::path const& path, fs::path const& extension, NodeTools::callback_t callback) const; bool load_defines(GameManager& game_manager) const; bool load_pop_history(GameManager& game_manager, fs::path const& path) const; enum locale_t : size_t { English, French, German, Polish, Spanish, Italian, Swedish, Czech, Hungarian, Dutch, Portugese, Russian, Finnish, _LocaleCount }; static constexpr char const* locale_names[_LocaleCount] = { "en_GB", "fr_FR", "de_DE", "pl_PL", "es_ES", "it_IT", "sv_SE", "cs_CZ", "hu_HU", "nl_NL", "pt_PT", "ru_RU", "fi_FI" }; /* Args: key, locale, localisation */ using localisation_callback_t = NodeTools::callback_t; bool load_localisation_files(localisation_callback_t callback, fs::path const& localisation_dir = "localisation"); }; }