#include "BuildingType.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; BuildingType::BuildingType( std::string_view identifier, ARGS ) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion }, completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost }, build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory }, advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity }, colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state }, colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track }, sail { sail }, steam { steam }, capital { capital }, port { port } {} bool BuildingTypeManager::add_building_type(std::string_view identifier, ARGS) { if (identifier.empty()) { Logger::error("Invalid building identifier - empty!"); return false; } return building_types.add_item({ identifier, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port }); } bool BuildingTypeManager::load_buildings_file( GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager, ast::NodeCPtr root ) { const bool ret = expect_dictionary_reserve_length( building_types, [this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool { std::string_view type; ProductionType const* production_type = nullptr; std::string_view on_completion; fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0; BuildingType::level_t max_level = 0, fort_level = 0; Good::good_map_t goods_cost; Timespan build_time; bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false; bool strategic_factory = false, advanced_factory = false; bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false; bool capital = false, port = false; uint64_t naval_capacity = 0; std::vector colonial_points; ModifierValue modifier; bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier), "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)), "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)), "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)), "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)), "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)), "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)), "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)), "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)), "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)), "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier( assign_variable_callback_pointer(production_type)), "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)), "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)), "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)), "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)), "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)), "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point(vector_callback(colonial_points))), "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)), "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)), "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)), "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)), "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)), "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)), "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port)) )(value); ret &= add_building_type( key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port ); return ret; } )(root); lock_building_types(); for (BuildingType const& building_type : building_types.get_items()) { std::string max_modifier_prefix = "max_"; std::string min_modifier_prefix = "min_build_"; modifier_manager.add_modifier_effect( max_modifier_prefix.append(building_type.get_identifier()), true, ModifierEffect::format_t::INT ); modifier_manager.add_modifier_effect( min_modifier_prefix.append(building_type.get_identifier()), false, ModifierEffect::format_t::INT ); } return ret; }