#include "Crime.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; Crime::Crime( std::string_view new_identifier, ModifierValue&& new_values, icon_t new_icon, ConditionScript&& new_trigger, bool new_default_active ) : TriggeredModifier { new_identifier, std::move(new_values), new_icon, std::move(new_trigger) }, default_active { new_default_active } {} bool CrimeManager::add_crime_modifier( std::string_view identifier, ModifierValue&& values, Modifier::icon_t icon, ConditionScript&& trigger, bool default_active ) { if (identifier.empty()) { Logger::error("Invalid crime modifier effect identifier - empty!"); return false; } return crime_modifiers.add_item( { identifier, std::move(values), icon, std::move(trigger), default_active }, duplicate_warning_callback ); } bool CrimeManager::load_crime_modifiers(ModifierManager const& modifier_manager, ast::NodeCPtr root) { const bool ret = expect_dictionary_reserve_length( crime_modifiers, [this, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool { ModifierValue modifier_value; Modifier::icon_t icon = 0; ConditionScript trigger { scope_t::PROVINCE, scope_t::NO_SCOPE, scope_t::NO_SCOPE }; bool default_active = false; bool ret = modifier_manager.expect_modifier_value_and_keys( move_variable_callback(modifier_value), "icon", ZERO_OR_ONE, expect_uint(assign_variable_callback(icon)), "trigger", ONE_EXACTLY, trigger.expect_script(), "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_active)) )(value); ret &= add_crime_modifier(key, std::move(modifier_value), icon, std::move(trigger), default_active); return ret; } )(root); lock_crime_modifiers(); return ret; } bool CrimeManager::parse_scripts(GameManager const& game_manager) { bool ret = true; for (Crime& crime : crime_modifiers.get_items()) { ret &= crime.parse_scripts(game_manager); } return ret; }