#pragma once #include #include #include #include #include #include "openvic-simulation/map/ProvinceDefinition.hpp" #include "openvic-simulation/map/Region.hpp" #include "openvic-simulation/map/TerrainType.hpp" #include "openvic-simulation/types/Colour.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" #include "openvic-simulation/types/OrderedContainers.hpp" #include "openvic-simulation/types/Vector.hpp" namespace OpenVic { namespace fs = std::filesystem; struct BuildingTypeManager; struct ModifierManager; struct RiverSegment { friend struct MapDefinition; private: const uint8_t PROPERTY(size); const std::vector PROPERTY(points); RiverSegment(uint8_t new_size, std::vector new_points); }; /* REQUIREMENTS: * MAP-4 */ struct MapDefinition { #pragma pack(push, 1) /* Used to represent tightly packed 3-byte integer pixel information. */ struct shape_pixel_t { ProvinceDefinition::index_t index; TerrainTypeMapping::index_t terrain; }; #pragma pack(pop) private: using colour_index_map_t = ordered_map; using river_t = std::vector; IdentifierRegistry IDENTIFIER_REGISTRY_CUSTOM_INDEX_OFFSET(province_definition, 1); IdentifierRegistry IDENTIFIER_REGISTRY(region); IdentifierRegistry IDENTIFIER_REGISTRY(climate); IdentifierRegistry IDENTIFIER_REGISTRY(continent); ProvinceSet water_provinces; TerrainTypeManager PROPERTY_REF(terrain_type_manager); std::vector PROPERTY(rivers); // TODO: calculate provinces affected by crossing ivec2_t PROPERTY(dims); std::vector PROPERTY(province_shape_image); colour_index_map_t colour_index_map; ProvinceDefinition::index_t PROPERTY(max_provinces); ProvinceDefinition::index_t get_index_from_colour(colour_t colour) const; bool _generate_standard_province_adjacencies(); inline constexpr int32_t get_pixel_index_from_pos(ivec2_t pos) const { return pos.x + pos.y * dims.x; } IDENTIFIER_REGISTRY_NON_CONST_ACCESSORS_CUSTOM_INDEX_OFFSET(province_definition, 1); public: MapDefinition(); inline constexpr int32_t get_width() const { return dims.x; } inline constexpr int32_t get_height() const { return dims.y; } bool add_province_definition(std::string_view identifier, colour_t colour); ProvinceDefinition::distance_t calculate_distance_between( ProvinceDefinition const& from, ProvinceDefinition const& to ) const; bool add_standard_adjacency(ProvinceDefinition& from, ProvinceDefinition& to) const; bool add_special_adjacency( ProvinceDefinition& from, ProvinceDefinition& to, ProvinceDefinition::adjacency_t::type_t type, ProvinceDefinition const* through, ProvinceDefinition::adjacency_t::data_t data ) const; bool set_water_province(std::string_view identifier); bool set_water_province_list(std::vector const& list); void lock_water_provinces(); ProvinceDefinition::index_t get_province_index_at(ivec2_t pos) const; private: ProvinceDefinition* get_province_definition_at(ivec2_t pos); /* This provides a safe way to remove the const qualifier of a ProvinceDefinition const*, via a non-const Map. * It uses a const_cast (the fastest/simplest solution), but this could also be done without it by looking up the * ProvinceDefinition* using the ProvinceDefinition const*'s index. Requiring a non-const Map ensures that this * function can only be used where the ProvinceDefinition* could already be accessed by other means, such as the * index method, preventing misleading code, or in the worst case undefined behaviour. */ constexpr ProvinceDefinition* remove_province_definition_const(ProvinceDefinition const* province) { return const_cast(province); } public: ProvinceDefinition const* get_province_definition_at(ivec2_t pos) const; bool set_max_provinces(ProvinceDefinition::index_t new_max_provinces); bool add_region(std::string_view identifier, std::vector&& provinces, colour_t colour); bool load_province_definitions(std::vector const& lines); /* Must be loaded after adjacencies so we know what provinces are coastal, and so can have a port */ bool load_province_positions(BuildingTypeManager const& building_type_manager, ast::NodeCPtr root); static bool load_region_colours(ast::NodeCPtr root, std::vector& colours); bool load_region_file(ast::NodeCPtr root, std::vector const& colours); bool load_map_images(fs::path const& province_path, fs::path const& terrain_path, fs::path const& rivers_path, bool detailed_errors); bool generate_and_load_province_adjacencies(std::vector const& additional_adjacencies); bool load_climate_file(ModifierManager const& modifier_manager, ast::NodeCPtr root); bool load_continent_file(ModifierManager const& modifier_manager, ast::NodeCPtr root); }; }