#include "Province.hpp" #include "openvic-simulation/history/ProvinceHistory.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; Province::Province( std::string_view new_identifier, colour_t new_colour, index_t new_index ) : HasIdentifierAndColour { new_identifier, new_colour, true, false }, index { new_index }, region { nullptr }, on_map { false }, has_region { false }, water { false }, default_terrain_type { nullptr }, positions {}, terrain_type { nullptr }, life_rating { 0 }, colony_status { colony_status_t::STATE }, owner { nullptr }, controller { nullptr }, slave { false }, crime { nullptr }, rgo { nullptr }, buildings { "buildings", false }, total_population { 0 } { assert(index != NULL_INDEX); } std::string Province::to_string() const { std::stringstream stream; stream << "(#" << std::to_string(index) << ", " << get_identifier() << ", 0x" << colour_to_hex_string() << ")"; return stream.str(); } bool Province::load_positions(BuildingTypeManager const& building_type_manager, ast::NodeCPtr root) { return expect_dictionary_keys( "text_position", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.text)), "text_rotation", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(positions.text_rotation)), "text_scale", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(positions.text_scale)), "unit", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.unit)), "town", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.city)), "city", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.city)), "factory", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.factory)), "building_construction", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.building_construction)), "military_construction", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.military_construction)), "building_position", ZERO_OR_ONE, building_type_manager.expect_building_type_dictionary( [this](BuildingType const& type, ast::NodeCPtr value) -> bool { return expect_fvec2([this, &type](fvec2_t position) -> bool { positions.building_position.emplace(&type, std::move(position)); return true; })(value); } ), "building_rotation", ZERO_OR_ONE, building_type_manager.expect_building_type_decimal_map( move_variable_callback(positions.building_rotation) ), /* the below are esoteric clausewitz leftovers that either have no impact or whose functionality is lost to time */ "spawn_railway_track", ZERO_OR_ONE, success_callback, "railroad_visibility", ZERO_OR_ONE, success_callback, "building_nudge", ZERO_OR_ONE, success_callback )(root); } bool Province::expand_building(std::string_view building_type_identifier) { BuildingInstance* building = buildings.get_item_by_identifier(building_type_identifier); if (building == nullptr) { return false; } return building->expand(); } bool Province::add_pop(Pop&& pop) { if (!get_water()) { pops.push_back(std::move(pop)); return true; } else { Logger::error("Trying to add pop to water province ", get_identifier()); return false; } } bool Province::add_pop_vec(std::vector const& pop_vec) { if (!get_water()) { pops.reserve(pops.size() + pop_vec.size()); for (Pop const& pop : pop_vec) { pops.push_back(pop); } return true; } else { Logger::error("Trying to add pop vector to water province ", get_identifier()); return false; } } size_t Province::get_pop_count() const { return pops.size(); } /* REQUIREMENTS: * MAP-65, MAP-68, MAP-70, MAP-234 */ void Province::update_pops() { total_population = 0; pop_type_distribution.clear(); ideology_distribution.clear(); culture_distribution.clear(); religion_distribution.clear(); for (Pop const& pop : pops) { total_population += pop.get_size(); pop_type_distribution[&pop.get_type()] += pop.get_size(); //ideology_distribution[&pop.get_???()] += pop.get_size(); culture_distribution[&pop.get_culture()] += pop.get_size(); religion_distribution[&pop.get_religion()] += pop.get_size(); } } void Province::update_state(Date today) { for (BuildingInstance& building : buildings.get_items()) { building.update_state(today); } update_pops(); } void Province::tick(Date today) { for (BuildingInstance& building : buildings.get_items()) { building.tick(today); } } Province::adjacency_t::adjacency_t(Province const* province, distance_t distance, flags_t flags) : province { province }, distance { distance }, flags { flags } { assert(province != nullptr); } bool Province::is_adjacent_to(Province const* province) { for (adjacency_t adj : adjacencies) { if (adj.province == province) { return true; } } return false; } bool Province::add_adjacency(Province const* province, distance_t distance, flags_t flags) { if (province == nullptr) { Logger::error("Tried to create null adjacency province for province ", get_identifier(), "!"); return false; } if (is_adjacent_to(province)) { return false; } adjacencies.push_back({ province, distance, flags }); return true; } bool Province::reset(BuildingTypeManager const& building_type_manager) { terrain_type = default_terrain_type; life_rating = 0; colony_status = colony_status_t::STATE; owner = nullptr; controller = nullptr; cores.clear(); slave = false; rgo = nullptr; buildings.reset(); bool ret = true; if (!get_water()) { if (building_type_manager.building_types_are_locked()) { for (BuildingType const& building_type : building_type_manager.get_building_types()) { if (building_type.get_in_province()) { ret &= buildings.add_item({ building_type }); } } } else { Logger::error("Cannot generate buildings until building types are locked!"); ret = false; } } lock_buildings(); pops.clear(); update_pops(); return ret; } bool Province::apply_history_to_province(ProvinceHistoryEntry const* entry) { if (entry == nullptr) { Logger::error("Trying to apply null province history to ", get_identifier()); return false; } if (entry->get_life_rating()) life_rating = *entry->get_life_rating(); if (entry->get_colonial()) colony_status = *entry->get_colonial(); if (entry->get_rgo()) rgo = *entry->get_rgo(); if (entry->get_terrain_type()) terrain_type = *entry->get_terrain_type(); if (entry->get_owner()) owner = *entry->get_owner(); if (entry->get_controller()) controller = *entry->get_controller(); if (entry->get_slave()) slave = *entry->get_slave(); for (Country const* core : entry->get_remove_cores()) { const typename decltype(cores)::iterator existing_core = std::find(cores.begin(), cores.end(), core); if (existing_core != cores.end()) { cores.erase(existing_core); } else { Logger::warning( "Trying to remove non-existent core ", core->get_identifier(), " from province ", get_identifier() ); } } for (Country const* core : entry->get_add_cores()) { const typename decltype(cores)::iterator existing_core = std::find(cores.begin(), cores.end(), core); if (existing_core == cores.end()) { cores.push_back(core); } else { Logger::warning( "Trying to add already-existing core ", core->get_identifier(), " to province ", get_identifier() ); } } bool ret = true; for (auto const& [building, level] : entry->get_province_buildings()) { BuildingInstance* existing_entry = buildings.get_item_by_identifier(building->get_identifier()); if (existing_entry != nullptr) { existing_entry->set_level(level); } else { Logger::error( "Trying to set level of non-existent province building ", building->get_identifier(), " to ", level, " in province ", get_identifier() ); ret = false; } } // TODO: load state buildings // TODO: party loyalties for each POP when implemented on POP side# return ret; }