#pragma once #include #include "openvic-simulation/economy/BuildingInstance.hpp" #include "openvic-simulation/politics/Ideology.hpp" #include "openvic-simulation/pop/Pop.hpp" #include "openvic-simulation/country/Country.hpp" namespace OpenVic { struct Map; struct Region; struct State; struct Crime; struct Good; struct TerrainType; struct TerrainTypeMapping; struct ProvinceHistoryEntry; /* REQUIREMENTS: * MAP-5, MAP-7, MAP-8, MAP-43, MAP-47 * POP-22 */ struct Province : HasIdentifierAndColour { friend struct Map; using index_t = uint16_t; using life_rating_t = int8_t; using distance_t = fixed_point_t; using flags_t = uint16_t; enum struct colony_status_t : uint8_t { STATE, PROTECTORATE, COLONY }; struct adjacency_t { friend struct Province; private: Province const* const province; const distance_t PROPERTY(distance); flags_t PROPERTY(flags); adjacency_t(Province const* province, distance_t distance, flags_t flags); }; struct province_positions_t { fvec2_t center; fvec2_t text; fixed_point_t text_rotation; fixed_point_t text_scale; std::optional unit; fvec2_t city; fvec2_t factory; fvec2_t building_construction; fvec2_t military_construction; std::map building_position; fixed_point_map_t building_rotation; }; static constexpr index_t NULL_INDEX = 0, MAX_INDEX = std::numeric_limits::max(); private: const index_t PROPERTY(index); Region* PROPERTY(region); State const* PROPERTY_RW(state); bool PROPERTY(on_map); bool PROPERTY(has_region); bool PROPERTY(water); /* Terrain type calculated from terrain image */ TerrainType const* PROPERTY(default_terrain_type); std::vector PROPERTY(adjacencies); province_positions_t PROPERTY(positions); TerrainType const* PROPERTY(terrain_type); life_rating_t PROPERTY(life_rating); colony_status_t PROPERTY(colony_status); Country const* PROPERTY(owner); Country const* PROPERTY(controller); std::vector PROPERTY(cores); bool PROPERTY(slave); Crime const* PROPERTY_RW(crime); // TODO - change this into a factory-like structure Good const* PROPERTY(rgo); IdentifierRegistry IDENTIFIER_REGISTRY(building); std::vector PROPERTY(pops); Pop::pop_size_t PROPERTY(total_population); fixed_point_map_t PROPERTY(pop_type_distribution); fixed_point_map_t PROPERTY(ideology_distribution); fixed_point_map_t PROPERTY(culture_distribution); fixed_point_map_t PROPERTY(religion_distribution); fvec2_t get_unit_position() const; Province(std::string_view new_identifier, colour_t new_colour, index_t new_index); public: Province(Province&&) = default; std::string to_string() const; bool load_positions(BuildingTypeManager const& building_type_manager, ast::NodeCPtr root); bool expand_building(std::string_view building_type_identifier); bool add_pop(Pop&& pop); bool add_pop_vec(std::vector const& pop_vec); size_t get_pop_count() const; void update_pops(); void update_state(Date today); void tick(Date today); bool is_adjacent_to(Province const* province) const; bool add_adjacency(Province const* province, distance_t distance, flags_t flags); distance_t calculate_distance_to(Province const* province) const; bool reset(BuildingTypeManager const& building_type_manager); bool apply_history_to_province(ProvinceHistoryEntry const* entry); }; }