#include "State.hpp" #include "Map.hpp" using namespace OpenVic; State::State(Country const* owner, Province const* capital, Region::provinces_t&& provinces, Province::colony_status_t colony_status) : owner { owner }, capital { capital }, provinces { std::move(provinces) }, colony_status { colony_status } {} StateSet::StateSet(Region const* new_region) { if (region->get_meta()) { Logger::error("Cannot use meta region as state template!"); } region = new_region; std::vector temp_provinces; bool in_state = false; for (const auto province : region->get_provinces()) { // add to existing state if shared owner & status... for (auto& provinces : temp_provinces) { if (provinces[0] == province) { provinces.push_back(province); in_state = true; break; } } if (in_state) { in_state = false; } else { // ...otherwise start a new state temp_provinces.push_back({ province }); } } for (auto& provinces : temp_provinces) { states.push_back({ /* TODO: capital province logic */ provinces[0]->get_owner(), provinces[0], std::move(provinces), provinces[0]->get_colony_status() }); } // Go back and assign each new state to its provinces. for (const auto& state : states) { for (auto province : state.get_provinces()) { province->set_state(&state); } } } bool StateSet::add_state(State&& state) { const auto existing = std::find(states.begin(), states.end(), state); if (existing != states.end()) { Logger::error("Attempted to add existing state!"); return false; } states.push_back(std::move(state)); return true; } bool StateSet::remove_state(State const* state) { const auto existing = std::find(states.begin(), states.end(), *state); if (existing == states.end()) { Logger::error("Attempted to remove non-existant state!"); return false; } states.erase(existing); return true; } StateSet::states_t& StateSet::get_states() { return states; } void StateManager::generate_states(Map const& map) { regions.clear(); regions.reserve(map.get_region_count()); for(const auto& region : map.get_regions()) { regions.push_back(StateSet(®ion)); } Logger::info("Generated states."); }