#include "TerrainType.hpp" #include #include "openvic-simulation/types/Colour.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; TerrainType::TerrainType( std::string_view new_identifier, colour_t new_colour, ModifierValue&& new_modifier, bool new_is_water ) : HasIdentifierAndColour { new_identifier, new_colour, false }, modifier { std::move(new_modifier) }, is_water { new_is_water } {} TerrainTypeMapping::TerrainTypeMapping( std::string_view new_identifier, TerrainType const& new_type, std::vector&& new_terrain_indicies, index_t new_priority, bool new_has_texture ) : HasIdentifier { new_identifier }, type { new_type }, terrain_indices { std::move(new_terrain_indicies) }, priority { new_priority }, has_texture { new_has_texture } {} bool TerrainTypeManager::add_terrain_type( std::string_view identifier, colour_t colour, ModifierValue&& values, bool is_water ) { if (identifier.empty()) { Logger::error("Invalid terrain type identifier - empty!"); return false; } return terrain_types.add_item({ identifier, colour, std::move(values), is_water }); } bool TerrainTypeManager::add_terrain_type_mapping( std::string_view identifier, TerrainType const* type, std::vector&& terrain_indicies, TerrainTypeMapping::index_t priority, bool has_texture ) { if (!terrain_types_are_locked()) { Logger::error("Cannot register terrain type mappings until terrain types are locked!"); return false; } if (identifier.empty()) { Logger::error("Invalid terrain type mapping identifier - empty!"); return false; } if (type == nullptr) { Logger::error("Null terrain type for mapping ", identifier); return false; } bool ret = true; for (TerrainTypeMapping::index_t idx : terrain_indicies) { const terrain_type_mappings_map_t::const_iterator it = terrain_type_mappings_map.find(idx); if (it == terrain_type_mappings_map.end()) { terrain_type_mappings_map.emplace(idx, terrain_type_mappings.size()); } else { Logger::error( "Terrain index ", static_cast(idx), " cannot map to ", identifier, " as it already maps to ", terrain_type_mappings.get_item_by_index(it->second) ); ret = false; } } ret &= terrain_type_mappings.add_item({ identifier, *type, std::move(terrain_indicies), priority, has_texture }); return ret; } node_callback_t TerrainTypeManager::_load_terrain_type_categories(ModifierManager const& modifier_manager) { return [this, &modifier_manager](ast::NodeCPtr root) -> bool { const bool ret = expect_dictionary_reserve_length(terrain_types, [this, &modifier_manager](std::string_view type_key, ast::NodeCPtr type_node) -> bool { ModifierValue values; colour_t colour = colour_t::null(); bool is_water = false; bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(values), "color", ONE_EXACTLY, expect_colour(assign_variable_callback(colour)), "is_water", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_water)) )(type_node); ret &= add_terrain_type(type_key, colour, std::move(values), is_water); return ret; } )(root); lock_terrain_types(); return ret; }; } bool TerrainTypeManager::_load_terrain_type_mapping(std::string_view mapping_key, ast::NodeCPtr mapping_value) { if (terrain_texture_limit <= 0) { Logger::error("Cannot define terrain type mapping before terrain texture limit: ", mapping_key); return false; } if (!terrain_types_are_locked()) { Logger::error("Cannot define terrain type mapping before categories: ", mapping_key); return false; } TerrainType const* type = nullptr; std::vector terrain_indicies; TerrainTypeMapping::index_t priority = 0; bool has_texture = true; bool ret = expect_dictionary_keys( "type", ONE_EXACTLY, expect_terrain_type_identifier(assign_variable_callback_pointer(type)), "color", ONE_EXACTLY, expect_list_reserve_length(terrain_indicies, expect_uint( [&terrain_indicies](TerrainTypeMapping::index_t val) -> bool { if (std::find(terrain_indicies.begin(), terrain_indicies.end(), val) == terrain_indicies.end()) { terrain_indicies.push_back(val); return true; } Logger::error("Repeat terrain type mapping index: ", val); return false; } )), "priority", ZERO_OR_ONE, expect_uint(assign_variable_callback(priority)), "has_texture", ZERO_OR_ONE, expect_bool(assign_variable_callback(has_texture)) )(mapping_value); if (has_texture && ++terrain_texture_count == terrain_texture_limit + 1) { Logger::warning("More terrain textures than limit!"); } ret &= add_terrain_type_mapping(mapping_key, type, std::move(terrain_indicies), priority, has_texture); return true; } TerrainTypeMapping const* TerrainTypeManager::get_terrain_type_mapping_for(TerrainTypeMapping::index_t idx) const { const terrain_type_mappings_map_t::const_iterator it = terrain_type_mappings_map.find(idx); if (it != terrain_type_mappings_map.end()) { return terrain_type_mappings.get_item_by_index(it->second); } return nullptr; } TerrainTypeMapping::index_t TerrainTypeManager::get_terrain_texture_limit() const { return terrain_texture_limit; } bool TerrainTypeManager::load_terrain_types(ModifierManager const& modifier_manager, ast::NodeCPtr root) { const bool ret = expect_dictionary_keys_reserve_length_and_default( terrain_type_mappings, std::bind_front(&TerrainTypeManager::_load_terrain_type_mapping, this), "terrain", ONE_EXACTLY, expect_uint(assign_variable_callback(terrain_texture_limit)), "categories", ONE_EXACTLY, _load_terrain_type_categories(modifier_manager) )(root); lock_terrain_type_mappings(); return ret; }