#include "Unit.hpp" #define UNIT_ARGS \ icon, sprite, active, unit_type, floating_flag, priority, max_strength, default_organisation, maximum_speed, \ weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, std::move(supply_cost) #define LAND_ARGS \ primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \ reconnaissance, attack, defence, discipline, support, maneuver, siege #define NAVY_ARGS \ naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, \ limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack using namespace OpenVic; using namespace OpenVic::NodeTools; Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type }, floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, move_sound { move_sound }, select_sound { select_sound }, build_time { build_time }, build_cost { std::move(build_cost) }, supply_consumption { supply_consumption }, supply_cost { std::move(supply_cost) } {} Unit::icon_t Unit::get_icon() const { return icon; } Unit::type_t Unit::get_type() const { return type; } std::string_view Unit::get_sprite() const { return sprite; } bool Unit::is_active() const { return active; } std::string_view Unit::get_unit_type() const { return unit_type; } bool Unit::has_floating_flag() const { return floating_flag; } uint32_t Unit::get_priority() const { return priority; } fixed_point_t Unit::get_max_strength() const { return max_strength; } fixed_point_t Unit::get_default_organisation() const { return default_organisation; } fixed_point_t Unit::get_maximum_speed() const { return maximum_speed; } Timespan Unit::get_build_time() const { return build_time; } fixed_point_t Unit::get_weighted_value() const { return weighted_value; } std::string_view Unit::get_move_sound() const { return move_sound; } std::string_view Unit::get_select_sound() const { return select_sound; } Good::good_map_t const& Unit::get_build_cost() const { return build_cost; } fixed_point_t Unit::get_supply_consumption() const { return supply_consumption; } Good::good_map_t const& Unit::get_supply_cost() const { return supply_cost; } LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override }, sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {} bool LandUnit::get_primary_culture() const { return primary_culture; } std::string_view LandUnit::get_sprite_override() const { return sprite_override; } std::string_view LandUnit::get_sprite_mount() const { return sprite_mount; } std::string_view LandUnit::get_sprite_mount_attach_node() const { return sprite_mount_attach_node; } fixed_point_t LandUnit::get_reconnaissance() const { return reconnaissance; } fixed_point_t LandUnit::get_attack() const { return attack; } fixed_point_t LandUnit::get_defence() const { return defence; } fixed_point_t LandUnit::get_discipline() const { return discipline; } fixed_point_t LandUnit::get_support() const { return support; } fixed_point_t LandUnit::get_maneuver() const { return maneuver; } fixed_point_t LandUnit::get_siege() const { return siege; } NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, colonial_points { colonial_points }, build_overseas { build_overseas }, min_port_level { min_port_level },limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; NavalUnit::icon_t NavalUnit::get_naval_icon() const { return naval_icon; } bool NavalUnit::can_sail() const { return sail; } bool NavalUnit::is_transport() const { return transport; } fixed_point_t NavalUnit::get_colonial_points() const { return colonial_points; } bool NavalUnit::can_build_overseas() const { return build_overseas; } uint32_t NavalUnit::get_min_port_level() const { return min_port_level; } int32_t NavalUnit::get_limit_per_port() const { return limit_per_port; } fixed_point_t NavalUnit::get_supply_consumption_score() const { return supply_consumption_score; } fixed_point_t NavalUnit::get_hull() const { return hull; } fixed_point_t NavalUnit::get_gun_power() const { return gun_power; } fixed_point_t NavalUnit::get_fire_range() const { return fire_range; } fixed_point_t NavalUnit::get_evasion() const { return evasion; } fixed_point_t NavalUnit::get_torpedo_attack() const { return torpedo_attack; } UnitManager::UnitManager() : units { "units" } {} bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PARAMS) { if (identifier.empty()) { Logger::error("Invalid religion identifier - empty!"); return false; } if (sprite.empty()) { Logger::error("Invalid sprite identifier - empty!"); return false; } if (unit_type.empty()) { Logger::error("Invalid unit type - empty!"); return false; } //TODO check that icon and sprite exist return true; } bool UnitManager::add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) { if (!_check_shared_parameters(identifier, UNIT_ARGS)) { return false; } return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS }); } bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) { if (!_check_shared_parameters(identifier, UNIT_ARGS)) { return false; } //TODO: check that icon and sounds exist return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); } bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) { return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool { Unit::type_t type; Unit::icon_t icon = 0; std::string_view unit_type, sprite, move_sound, select_sound; // TODO defaults for move_sound and select_sound bool active = true, floating_flag = false; uint32_t priority = 0; Timespan build_time; fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0; Good::good_map_t build_cost, supply_cost; using enum Unit::type_t; static const string_map_t type_map = { { "land", LAND }, { "naval", NAVAL } }; bool ret = expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value); if (!ret) { Logger::error("Failed to read type for unit: ", key); return false; } key_map_t key_map; //shared ret &= add_key_map_entries(key_map, "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), "type", ONE_EXACTLY, success_callback, "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)), "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)), "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)), "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)), "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)), "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)), "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)), "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)), "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)), "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)), "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)), "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost)) ); switch (type) { case LAND: { bool primary_culture = false; std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; ret &= add_key_map_entries(key_map, "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)), "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) ); ret &= expect_dictionary_key_map(key_map)(value); ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); return ret; } break; case NAVAL: { Unit::icon_t naval_icon = 0; bool sail = false, transport = false, capital = false, build_overseas = false; uint32_t min_port_level = 0; int32_t limit_per_port = 0; fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0; ret &= add_key_map_entries(key_map, "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)), "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) ); ret &= expect_dictionary_key_map(key_map)(value); ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); return ret; } break; default: Logger::error("Unknown unit type for ", key, ": ", static_cast(type)); return false; } })(root); }