#include "Decision.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; Decision::Decision( std::string_view new_identifier, bool new_alert, bool new_news, std::string_view new_news_title, std::string_view new_news_desc_long, std::string_view new_news_desc_medium, std::string_view new_news_desc_short, std::string_view new_picture, ConditionScript&& new_potential, ConditionScript&& new_allow, ConditionalWeight&& new_ai_will_do, EffectScript&& new_effect ) : HasIdentifier { new_identifier }, alert { new_alert }, news { new_news }, news_title { new_news_title }, news_desc_long { new_news_desc_long }, news_desc_medium { new_news_desc_medium }, news_desc_short { new_news_desc_short }, picture { new_picture }, potential { std::move(new_potential) }, allow { std::move(new_allow) }, ai_will_do { std::move(new_ai_will_do) }, effect { std::move(new_effect) } {} bool Decision::parse_scripts(GameManager& game_manager) { bool ret = true; ret &= potential.parse_script(false, game_manager); ret &= allow.parse_script(false, game_manager); ret &= ai_will_do.parse_scripts(game_manager); ret &= effect.parse_script(false, game_manager); return ret; } bool DecisionManager::add_decision( std::string_view identifier, bool alert, bool news, std::string_view news_title, std::string_view news_desc_long, std::string_view news_desc_medium, std::string_view news_desc_short, std::string_view picture, ConditionScript&& potential, ConditionScript&& allow, ConditionalWeight&& ai_will_do, EffectScript&& effect ) { if (identifier.empty()) { Logger::error("Invalid decision identifier - empty!"); return false; } if (news) { if (news_desc_long.empty() || news_desc_medium.empty() || news_desc_short.empty()) { Logger::warning( "Decision with ID ", identifier, " is a news decision but doesn't have long, medium and short descriptions!" ); } } else { if (!news_title.empty() || !news_desc_long.empty() || !news_desc_medium.empty() || !news_desc_short.empty()) { Logger::warning("Decision with ID ", identifier, " is not a news decision but has news strings specified!"); } } return decisions.add_item({ identifier, alert, news, news_title, news_desc_long, news_desc_medium, news_desc_short, picture, std::move(potential), std::move(allow), std::move(ai_will_do), std::move(effect) }, duplicate_warning_callback); } bool DecisionManager::load_decision_file(ast::NodeCPtr root) { return expect_dictionary_keys( "political_decisions", ZERO_OR_ONE, expect_dictionary( [this](std::string_view identifier, ast::NodeCPtr node) -> bool { bool alert = true, news = false; std::string_view news_title, news_desc_long, news_desc_medium, news_desc_short, picture; ConditionScript potential { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE }; ConditionScript allow { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE }; ConditionalWeight ai_will_do { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE }; EffectScript effect; bool ret = expect_dictionary_keys( "alert", ZERO_OR_ONE, expect_bool(assign_variable_callback(alert)), "news", ZERO_OR_ONE, expect_bool(assign_variable_callback(news)), "news_title", ZERO_OR_ONE, expect_string(assign_variable_callback(news_title)), "news_desc_long", ZERO_OR_ONE, expect_string(assign_variable_callback(news_desc_long)), "news_desc_medium", ZERO_OR_ONE, expect_string(assign_variable_callback(news_desc_medium)), "news_desc_short", ZERO_OR_ONE, expect_string(assign_variable_callback(news_desc_short)), "picture", ZERO_OR_ONE, expect_identifier_or_string(assign_variable_callback(picture)), "potential", ONE_EXACTLY, potential.expect_script(), "allow", ONE_EXACTLY, allow.expect_script(), "effect", ONE_EXACTLY, effect.expect_script(), "ai_will_do", ZERO_OR_ONE, ai_will_do.expect_conditional_weight(ConditionalWeight::FACTOR) )(node); ret &= add_decision( identifier, alert, news, news_title, news_desc_long, news_desc_medium, news_desc_short, picture, std::move(potential), std::move(allow), std::move(ai_will_do), std::move(effect) ); return ret; } ) )(root); } bool DecisionManager::parse_scripts(GameManager& game_manager) { bool ret = true; for (Decision& decision : decisions.get_items()) { ret &= decision.parse_scripts(game_manager); } return ret; }