#pragma once #include #include #include "openvic-simulation/types/EnumBitfield.hpp" #include "openvic-simulation/types/HasIdentifier.hpp" namespace OpenVic { struct ModifierManager; struct ModifierEffect : HasIdentifier { friend struct ModifierManager; enum class format_t : uint8_t { PROPORTION_DECIMAL, /* An unscaled fraction/ratio, with 1 being "full"/"whole" */ PERCENTAGE_DECIMAL, /* A fraction/ratio scaled so that 100 is "full"/"whole" */ RAW_DECIMAL, /* A continuous quantity, e.g. attack strength */ INT /* A discrete quantity, e.g. building count limit */ }; enum class target_t : uint8_t { NO_TARGETS = 0, COUNTRY = 1 << 0, PROVINCE = 1 << 1, UNIT = 1 << 2, ALL_TARGETS = (1 << 3) - 1 }; static constexpr bool excludes_targets(target_t targets, target_t excluded_target); static std::string target_to_string(target_t target); static std::string make_default_modifier_effect_localisation_key(std::string_view identifier); private: /* If true, positive values will be green and negative values will be red. * If false, the colours will be switced. */ const bool PROPERTY_CUSTOM_PREFIX(positive_good, is); const bool PROPERTY_CUSTOM_PREFIX(no_effect, has); const format_t PROPERTY(format); const target_t PROPERTY(targets); std::string PROPERTY(localisation_key); // TODO - format/precision, e.g. 80% vs 0.8 vs 0.800, 2 vs 2.0 vs 200% ModifierEffect( std::string_view new_identifier, bool new_is_positive_good, format_t new_format, target_t mew_targets, std::string_view new_localisation_key, bool new_has_no_effect ); public: ModifierEffect(ModifierEffect&&) = default; }; template<> struct enable_bitfield : std::true_type {}; constexpr bool ModifierEffect::excludes_targets(target_t targets, target_t excluded_targets) { using enum target_t; return (targets & excluded_targets) == NO_TARGETS; } }