#include "ModifierEffectCache.hpp" #include "openvic-simulation/economy/BuildingType.hpp" #include "openvic-simulation/economy/GoodDefinition.hpp" #include "openvic-simulation/map/TerrainType.hpp" #include "openvic-simulation/politics/Rebel.hpp" #include "openvic-simulation/research/Technology.hpp" using namespace OpenVic; ModifierEffectCache::building_type_effects_t::building_type_effects_t() : min_level { nullptr }, max_level { nullptr } {} ModifierEffectCache::good_effects_t::good_effects_t() : artisan_goods_input { nullptr }, artisan_goods_output { nullptr }, artisan_goods_throughput { nullptr }, factory_goods_input { nullptr }, factory_goods_output { nullptr }, factory_goods_throughput { nullptr }, rgo_goods_output { nullptr }, rgo_goods_throughput { nullptr }, rgo_size { nullptr } {} ModifierEffectCache::unit_type_effects_t::unit_type_effects_t() : attack { nullptr }, defence { nullptr }, default_organisation { nullptr }, maximum_speed { nullptr }, build_time { nullptr }, supply_consumption { nullptr } {} ModifierEffectCache::regiment_type_effects_t::regiment_type_effects_t() : unit_type_effects_t {}, reconnaissance { nullptr }, discipline { nullptr }, support { nullptr }, maneuver { nullptr }, siege { nullptr } {} ModifierEffectCache::ship_type_effects_t::ship_type_effects_t() : unit_type_effects_t {}, colonial_points { nullptr }, supply_consumption_score { nullptr }, hull { nullptr }, gun_power { nullptr }, fire_range { nullptr }, evasion { nullptr }, torpedo_attack { nullptr } {} ModifierEffectCache::unit_terrain_effects_t::unit_terrain_effects_t() : attack { nullptr }, defence { nullptr }, attrition { nullptr }, movement { nullptr } {} ModifierEffectCache::strata_effects_t::strata_effects_t() : income_modifier { nullptr }, vote { nullptr }, life_needs { nullptr }, everyday_needs { nullptr }, luxury_needs { nullptr } {} ModifierEffectCache::ModifierEffectCache() : /* Tech/inventions only */ cb_creation_speed { nullptr }, combat_width_additive { nullptr }, plurality { nullptr }, pop_growth { nullptr }, prestige_gain_multiplier { nullptr }, regular_experience_level { nullptr }, reinforce_rate { nullptr }, separatism { nullptr }, shared_prestige { nullptr }, tax_eff { nullptr }, /* Country Modifier Effects */ administrative_efficiency { nullptr }, administrative_efficiency_modifier { nullptr }, artisan_input { nullptr }, artisan_output { nullptr }, artisan_throughput { nullptr }, badboy { nullptr }, cb_generation_speed_modifier { nullptr }, civilization_progress_modifier { nullptr }, colonial_life_rating { nullptr }, colonial_migration { nullptr }, colonial_points { nullptr }, colonial_prestige { nullptr }, core_pop_consciousness_modifier { nullptr }, core_pop_militancy_modifier { nullptr }, dig_in_cap { nullptr }, diplomatic_points { nullptr }, diplomatic_points_modifier { nullptr }, education_efficiency { nullptr }, education_efficiency_modifier { nullptr }, factory_cost { nullptr }, factory_input { nullptr }, factory_maintenance { nullptr }, factory_output { nullptr }, factory_owner_cost { nullptr }, factory_throughput { nullptr }, global_assimilation_rate { nullptr }, global_immigrant_attract { nullptr }, global_pop_consciousness_modifier { nullptr }, global_pop_militancy_modifier { nullptr }, global_population_growth { nullptr }, goods_demand { nullptr }, import_cost { nullptr }, increase_research { nullptr }, influence { nullptr }, influence_modifier { nullptr }, issue_change_speed { nullptr }, land_attack_modifier { nullptr }, land_attrition { nullptr }, land_defense_modifier { nullptr }, land_organisation { nullptr }, land_unit_start_experience { nullptr }, leadership { nullptr }, leadership_modifier { nullptr }, literacy_con_impact { nullptr }, loan_interest_base { nullptr }, loan_interest_foreign { nullptr }, max_loan_modifier { nullptr }, max_military_spending { nullptr }, max_national_focus { nullptr }, max_social_spending { nullptr }, max_tariff { nullptr }, max_tax { nullptr }, max_war_exhaustion { nullptr }, military_tactics { nullptr }, min_military_spending { nullptr }, min_social_spending { nullptr }, min_tariff { nullptr }, min_tax { nullptr }, minimum_wage { nullptr }, mobilisation_economy_impact { nullptr }, mobilisation_size { nullptr }, mobilization_impact { nullptr }, naval_attack_modifier { nullptr }, naval_attrition { nullptr }, naval_defense_modifier { nullptr }, naval_organisation { nullptr }, naval_unit_start_experience { nullptr }, non_accepted_pop_consciousness_modifier { nullptr }, non_accepted_pop_militancy_modifier { nullptr }, org_regain { nullptr }, pension_level { nullptr }, permanent_prestige { nullptr }, political_reform_desire { nullptr }, poor_savings_modifier { nullptr }, prestige_monthly_gain { nullptr }, reinforce_speed { nullptr }, research_points { nullptr }, research_points_modifier { nullptr }, research_points_on_conquer { nullptr }, rgo_output { nullptr }, rgo_throughput { nullptr }, ruling_party_support { nullptr }, self_unciv_economic_modifier { nullptr }, self_unciv_military_modifier { nullptr }, social_reform_desire { nullptr }, soldier_to_pop_loss { nullptr }, supply_consumption { nullptr }, supply_range { nullptr }, suppression_points_modifier { nullptr }, tariff_efficiency_modifier { nullptr }, tax_efficiency { nullptr }, unemployment_benefit { nullptr }, unciv_economic_modifier { nullptr }, unciv_military_modifier { nullptr }, unit_recruitment_time { nullptr }, war_exhaustion { nullptr }, /* Province Modifier Effects */ assimilation_rate { nullptr }, boost_strongest_party { nullptr }, combat_width_percentage_change { nullptr }, defence_terrain { nullptr }, farm_rgo_throughput_global { nullptr }, farm_rgo_output_global { nullptr }, farm_rgo_output_local { nullptr }, farm_rgo_size_fake { nullptr }, farm_rgo_size_global { nullptr }, farm_rgo_size_local { nullptr }, immigrant_attract { nullptr }, immigrant_push { nullptr }, life_rating { nullptr }, local_artisan_input { nullptr }, local_artisan_output { nullptr }, local_artisan_throughput { nullptr }, local_factory_input { nullptr }, local_factory_output { nullptr }, local_factory_throughput { nullptr }, local_repair { nullptr }, local_rgo_output { nullptr }, local_rgo_throughput { nullptr }, local_ruling_party_support { nullptr }, local_ship_build { nullptr }, attrition_local { nullptr }, max_attrition { nullptr }, mine_rgo_throughput_global { nullptr }, mine_rgo_output_global { nullptr }, mine_rgo_output_local { nullptr }, mine_rgo_size_fake { nullptr }, mine_rgo_size_global { nullptr }, mine_rgo_size_local { nullptr }, movement_cost_base { nullptr }, movement_cost_percentage_change { nullptr }, number_of_voters { nullptr }, pop_consciousness_modifier { nullptr }, pop_militancy_modifier { nullptr }, population_growth { nullptr }, supply_limit_global_percentage_change { nullptr }, supply_limit_local_base { nullptr }, /* Military Modifier Effects */ attack_leader { nullptr }, attrition_leader { nullptr }, defence_leader { nullptr }, experience { nullptr }, morale_global { nullptr }, morale_leader { nullptr }, organisation { nullptr }, reconnaissance { nullptr }, reliability { nullptr }, speed { nullptr }, /* BuildingType Effects */ building_type_effects { nullptr }, /* GoodDefinition Effects */ good_effects { nullptr }, /* UnitType Effects */ army_base_effects {}, regiment_type_effects { nullptr }, navy_base_effects {}, ship_type_effects { nullptr }, unit_terrain_effects { nullptr }, /* Rebel Effects */ rebel_org_gain_all { nullptr }, rebel_org_gain_effects { nullptr }, /* Pop Effects */ strata_effects { nullptr }, /* Technology Effects */ research_bonus_effects { nullptr } {}