#pragma once #include #include "openvic-simulation/modifier/Modifier.hpp" #include "openvic-simulation/modifier/ModifierEffectCache.hpp" #include "openvic-simulation/modifier/StaticModifierCache.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" namespace OpenVic { struct ModifierManager { friend struct StaticModifierCache; friend struct BuildingTypeManager; friend struct GoodDefinitionManager; friend struct UnitTypeManager; friend struct RebelManager; friend struct PopManager; friend struct TechnologyManager; friend struct TerrainTypeManager; using modifier_effect_registry_t = CaseInsensitiveIdentifierRegistry; /* Some ModifierEffects are generated mid-load, such as max/min count modifiers for each building, so * we can't lock it until loading is over. This means we can't rely on locking for pointer stability, * so instead we store the effects in a deque which doesn't invalidate pointers on insert. */ private: modifier_effect_registry_t IDENTIFIER_REGISTRY(leader_modifier_effect); modifier_effect_registry_t IDENTIFIER_REGISTRY(unit_terrain_modifier_effect); modifier_effect_registry_t IDENTIFIER_REGISTRY(shared_tech_country_modifier_effect); modifier_effect_registry_t IDENTIFIER_REGISTRY(technology_modifier_effect); modifier_effect_registry_t IDENTIFIER_REGISTRY(base_country_modifier_effect); modifier_effect_registry_t IDENTIFIER_REGISTRY(base_province_modifier_effect); modifier_effect_registry_t IDENTIFIER_REGISTRY(terrain_modifier_effect); case_insensitive_string_set_t complex_modifiers; IdentifierRegistry IDENTIFIER_REGISTRY(event_modifier); IdentifierRegistry IDENTIFIER_REGISTRY(triggered_modifier); ModifierEffectCache PROPERTY(modifier_effect_cache); StaticModifierCache PROPERTY(static_modifier_cache); bool _register_modifier_effect( modifier_effect_registry_t& registry, ModifierEffect::target_t targets, ModifierEffect const*& effect_cache, const std::string_view identifier, const bool is_positive_good, const ModifierEffect::format_t format, const std::string_view localisation_key, const bool has_no_effect ); #define REGISTER_MODIFIER_EFFECT_DEFINITION(MAPPING_TYPE) \ bool register_##MAPPING_TYPE##_modifier_effect( \ ModifierEffect const*& effect_cache, \ std::string_view identifier, \ bool is_positive_good, \ ModifierEffect::format_t format, \ std::string_view localisation_key = {}, \ bool has_no_effect = false \ ); REGISTER_MODIFIER_EFFECT_DEFINITION(leader) REGISTER_MODIFIER_EFFECT_DEFINITION(unit_terrain) REGISTER_MODIFIER_EFFECT_DEFINITION(shared_tech_country) REGISTER_MODIFIER_EFFECT_DEFINITION(technology) REGISTER_MODIFIER_EFFECT_DEFINITION(base_country) REGISTER_MODIFIER_EFFECT_DEFINITION(base_province) REGISTER_MODIFIER_EFFECT_DEFINITION(terrain) #undef REGISTER_MODIFIER_EFFECT_DEFINITION bool _add_flattened_modifier_cb( ModifierValue& modifier_value, const std::string_view prefix, const std::string_view key, const ast::NodeCPtr value ) const; bool _add_modifier_cb( ModifierValue& modifier_value, ModifierEffect const* const effect, const ast::NodeCPtr value ) const; NodeTools::key_value_callback_t _expect_modifier_effect( modifier_effect_registry_t const& registry, ModifierValue& modifier_value ) const; NodeTools::key_value_callback_t _expect_modifier_effect_with_fallback( modifier_effect_registry_t const& registry, ModifierValue& modifier_value, const NodeTools::key_value_callback_t fallback ) const; NodeTools::key_value_callback_t _expect_shared_tech_country_modifier_effect(ModifierValue& modifier_value) const; public: bool register_complex_modifier(const std::string_view identifier); static std::string get_flat_identifier(const std::string_view complex_modifier_identifier, const std::string_view variant_identifier); bool setup_modifier_effects(); bool add_event_modifier( const std::string_view identifier, ModifierValue&& values, const IconModifier::icon_t icon, const Modifier::modifier_type_t type = Modifier::modifier_type_t::EVENT ); bool load_event_modifiers(const ast::NodeCPtr root); bool load_static_modifiers(const ast::NodeCPtr root); bool add_triggered_modifier( const std::string_view identifier, ModifierValue&& values, const IconModifier::icon_t icon, ConditionScript&& trigger ); bool load_triggered_modifiers(const ast::NodeCPtr root); bool parse_scripts(DefinitionManager const& definition_manager); void lock_all_modifier_except_base_country_effects(); NodeTools::key_value_callback_t expect_leader_modifier(ModifierValue& modifier_value) const; NodeTools::key_value_callback_t expect_technology_modifier(ModifierValue& modifier_value) const; NodeTools::key_value_callback_t expect_unit_terrain_modifier( ModifierValue& modifier_value, const std::string_view terrain_type_identifier ) const; NodeTools::key_value_callback_t expect_base_country_modifier(ModifierValue& modifier_value) const; NodeTools::key_value_callback_t expect_base_province_modifier(ModifierValue& modifier_value) const; NodeTools::key_value_callback_t expect_terrain_modifier(ModifierValue& modifier_value) const; }; }