#pragma once #include "openvic-simulation/politics/Ideology.hpp" namespace OpenVic { struct GovernmentTypeManager; struct GovernmentType : HasIdentifier { friend struct GovernmentTypeManager; private: const std::vector ideologies; const bool elections, appoint_ruling_party; const Timespan term_duration; const std::string flag_type_identifier; GovernmentType(std::string_view new_identifier, std::vector&& new_ideologies, bool new_elections, bool new_appoint_ruling_party, Timespan new_term_duration, std::string_view new_flag_type_identifier); public: GovernmentType(GovernmentType&&) = default; bool is_ideology_compatible(Ideology const* ideology) const; std::vector const& get_ideologies() const; bool holds_elections() const; bool can_appoint_ruling_party() const; Timespan get_term_duration() const; std::string_view get_flag_type() const; }; struct GovernmentTypeManager { private: IdentifierRegistry government_types; public: GovernmentTypeManager(); bool add_government_type(std::string_view identifier, std::vector ideologies, bool elections, bool appoint_ruling_party, Timespan term_duration, std::string_view flag_type); IDENTIFIER_REGISTRY_ACCESSORS(government_type) bool load_government_types_file(IdeologyManager const& ideology_manager, ast::NodeCPtr root); }; } // namespace OpenVic