#pragma once #include "openvic-simulation/politics/Ideology.hpp" namespace OpenVic { struct GovernmentTypeManager; struct GovernmentType : HasIdentifier { friend struct GovernmentTypeManager; private: const std::vector PROPERTY(ideologies); const bool PROPERTY_CUSTOM_PREFIX(elections, holds); const bool PROPERTY_CUSTOM_PREFIX(appoint_ruling_party, can); const Timespan PROPERTY(term_duration); const std::string PROPERTY_CUSTOM_NAME(flag_type_identifier, get_flag_type); GovernmentType( std::string_view new_identifier, std::vector&& new_ideologies, bool new_elections, bool new_appoint_ruling_party, Timespan new_term_duration, std::string_view new_flag_type_identifier ); public: GovernmentType(GovernmentType&&) = default; bool is_ideology_compatible(Ideology const* ideology) const; }; struct GovernmentTypeManager { private: IdentifierRegistry government_types; public: GovernmentTypeManager(); bool add_government_type( std::string_view identifier, std::vector&& ideologies, bool elections, bool appoint_ruling_party, Timespan term_duration, std::string_view flag_type ); IDENTIFIER_REGISTRY_ACCESSORS(government_type) bool load_government_types_file(IdeologyManager const& ideology_manager, ast::NodeCPtr root); }; } // namespace OpenVic