#include "Invention.hpp" #include "openvic-simulation/economy/BuildingType.hpp" #include "openvic-simulation/map/Crime.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; Invention::Invention( std::string_view new_identifier, ModifierValue&& new_values, bool new_news, unit_set_t&& new_activated_units, building_set_t&& new_activated_buildings, crime_set_t&& new_enabled_crimes, bool new_unlock_gas_attack, bool new_unlock_gas_defence, ConditionScript&& new_limit, ConditionalWeight&& new_chance ) : Modifier { new_identifier, std::move(new_values), 0 }, news { new_news }, activated_units { std::move(new_activated_units) }, activated_buildings { std::move(new_activated_buildings) }, enabled_crimes { std::move(new_enabled_crimes) }, unlock_gas_attack { new_unlock_gas_attack }, unlock_gas_defence { new_unlock_gas_defence }, limit { std::move(new_limit) }, chance { std::move(new_chance) } {} bool Invention::parse_scripts(GameManager const& game_manager) { bool ret = true; ret &= limit.parse_script(false, game_manager); ret &= chance.parse_scripts(game_manager); return ret; } bool InventionManager::add_invention( std::string_view identifier, ModifierValue&& values, bool news, Invention::unit_set_t&& activated_units, Invention::building_set_t&& activated_buildings, Invention::crime_set_t&& enabled_crimes, bool unlock_gas_attack, bool unlock_gas_defence, ConditionScript&& limit, ConditionalWeight&& chance ) { if (identifier.empty()) { Logger::error("Invalid invention identifier - empty!"); return false; } return inventions.add_item({ identifier, std::move(values), news, std::move(activated_units), std::move(activated_buildings), std::move(enabled_crimes), unlock_gas_attack, unlock_gas_defence, std::move(limit), std::move(chance) }); } bool InventionManager::load_inventions_file( ModifierManager const& modifier_manager, UnitManager const& unit_manager, BuildingTypeManager const& building_type_manager, CrimeManager const& crime_manager, ast::NodeCPtr root ) { return expect_dictionary_reserve_length( inventions, [this, &modifier_manager, &unit_manager, &building_type_manager, &crime_manager]( std::string_view identifier, ast::NodeCPtr value) -> bool { ModifierValue loose_modifiers; ModifierValue modifiers; Invention::unit_set_t activated_units; Invention::building_set_t activated_buildings; Invention::crime_set_t enabled_crimes; bool unlock_gas_attack = false; bool unlock_gas_defence = false; bool news = true; //defaults to true! ConditionScript limit { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE }; ConditionalWeight chance { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE }; bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(loose_modifiers), "news", ZERO_OR_ONE, expect_bool(assign_variable_callback(news)), "limit", ONE_EXACTLY, limit.expect_script(), "chance", ONE_EXACTLY, chance.expect_conditional_weight(ConditionalWeight::BASE), "effect", ZERO_OR_ONE, modifier_manager.expect_modifier_value_and_keys( move_variable_callback(modifiers), "gas_attack", ZERO_OR_ONE, expect_bool(assign_variable_callback(unlock_gas_attack)), "gas_defence", ZERO_OR_ONE, expect_bool(assign_variable_callback(unlock_gas_defence)), "activate_unit", ZERO_OR_MORE, unit_manager.expect_unit_identifier(set_callback_pointer(activated_units)), "activate_building", ZERO_OR_MORE, building_type_manager.expect_building_type_identifier( set_callback_pointer(activated_buildings) ), "enable_crime", ZERO_OR_ONE, crime_manager.expect_crime_modifier_identifier( set_callback_pointer(enabled_crimes) ) ) )(value); modifiers += loose_modifiers; ret &= add_invention( identifier, std::move(modifiers), news, std::move(activated_units), std::move(activated_buildings), std::move(enabled_crimes), unlock_gas_attack, unlock_gas_defence, std::move(limit), std::move(chance) ); return ret; } )(root); } bool InventionManager::parse_scripts(GameManager const& game_manager) { bool ret = true; for (Invention& invention : inventions.get_items()) { ret &= invention.parse_scripts(game_manager); } return ret; }