#pragma once #include "openvic-simulation/misc/Modifier.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" namespace OpenVic { struct Unit; struct BuildingType; struct Crime; struct UnitManager; struct BuildingTypeManager; struct CrimeManager; struct Invention : Modifier { friend struct InventionManager; //TODO implement limit and chance using unit_set_t = std::unordered_set; using building_set_t = std::unordered_set; using crime_set_t = std::unordered_set; private: const bool PROPERTY_CUSTOM_PREFIX(news, is); unit_set_t PROPERTY(activated_units); building_set_t PROPERTY(activated_buildings); crime_set_t PROPERTY(enabled_crimes); const bool PROPERTY_CUSTOM_PREFIX(unlock_gas_attack, will); const bool PROPERTY_CUSTOM_PREFIX(unlock_gas_defence, will); Invention( std::string_view new_identifier, ModifierValue&& new_values, bool new_news, unit_set_t&& new_activated_units, building_set_t&& new_activated_buildings, crime_set_t&& new_enabled_crimes, bool new_unlock_gas_attack, bool new_unlock_gas_defence ); public: Invention(Invention&&) = default; }; struct InventionManager { IdentifierRegistry inventions; public: InventionManager(); bool add_invention( std::string_view identifier, ModifierValue&& values, bool news, Invention::unit_set_t&& activated_units, Invention::building_set_t&& activated_buildings, Invention::crime_set_t&& enabled_crimes, bool unlock_gas_attack, bool unlock_gas_defence ); IDENTIFIER_REGISTRY_ACCESSORS(invention) bool load_inventions_file( ModifierManager const& modifier_manager, UnitManager const& unit_manager, BuildingTypeManager const& building_type_manager, CrimeManager const& crime_manager, ast::NodeCPtr root ); // inventions/*.txt }; }