#include "Technology.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; TechnologyFolder::TechnologyFolder(std::string_view new_identifier) : HasIdentifier { new_identifier } {} TechnologyArea::TechnologyArea(std::string_view new_identifier, TechnologyFolder const& new_folder) : HasIdentifier { new_identifier }, folder { new_folder } {} Technology::Technology( std::string_view new_identifier, TechnologyArea const& new_area, Date::year_t new_year, fixed_point_t new_cost, bool new_unciv_military, uint8_t new_unit, unit_set_t&& new_activated_units, building_set_t&& new_activated_buildings, ModifierValue&& new_values, ConditionalWeight&& new_ai_chance ) : Modifier { new_identifier, std::move(new_values), 0 }, area { new_area }, year { new_year }, cost { new_cost }, unciv_military { new_unciv_military }, unit { new_unit }, activated_buildings { std::move(new_activated_units) }, activated_units { std::move(new_activated_buildings) }, ai_chance { std::move(new_ai_chance) } {} bool Technology::parse_scripts(GameManager const& game_manager) { return ai_chance.parse_scripts(game_manager); } TechnologySchool::TechnologySchool(std::string_view new_identifier, ModifierValue&& new_values) : Modifier { new_identifier, std::move(new_values), 0 } {} bool TechnologyManager::add_technology_folder(std::string_view identifier) { if (identifier.empty()) { Logger::error("Invalid technology folder identifier - empty!"); return false; } return technology_folders.add_item({ identifier }); } bool TechnologyManager::add_technology_area(std::string_view identifier, TechnologyFolder const* folder) { if (identifier.empty()) { Logger::error("Invalid technology area identifier - empty!"); return false; } if (folder == nullptr) { Logger::error("Null folder for technology area \"", identifier, "\"!"); return false; } return technology_areas.add_item({ identifier, *folder }); } bool TechnologyManager::add_technology( std::string_view identifier, TechnologyArea const* area, Date::year_t year, fixed_point_t cost, bool unciv_military, uint8_t unit, Technology::unit_set_t&& activated_units, Technology::building_set_t&& activated_buildings, ModifierValue&& values, ConditionalWeight&& ai_chance ) { if (identifier.empty()) { Logger::error("Invalid technology identifier - empty!"); return false; } if (area == nullptr) { Logger::error("Null area for technology \"", identifier, "\"!"); return false; } return technologies.add_item({ identifier, *area, year, cost, unciv_military, unit, std::move(activated_units), std::move(activated_buildings), std::move(values), std::move(ai_chance) }); } bool TechnologyManager::add_technology_school(std::string_view identifier, ModifierValue&& values) { if (identifier.empty()) { Logger::error("Invalid modifier effect identifier - empty!"); return false; } return technology_schools.add_item({ identifier, std::move(values) }); } bool TechnologyManager::load_technology_file_folders_and_areas(ast::NodeCPtr root) { return expect_dictionary_keys( "folders", ONE_EXACTLY, [this](ast::NodeCPtr root_value) -> bool { const bool ret = expect_dictionary_reserve_length( technology_folders, [this](std::string_view folder_key, ast::NodeCPtr folder_value) -> bool { bool ret = add_technology_folder(folder_key); TechnologyFolder const* current_folder = get_technology_folder_by_identifier(folder_key); if (current_folder == nullptr) { Logger::error("Failed to add and retrieve technology folder: \"", folder_key, "\""); return false; } ret &= expect_list_reserve_length( technology_areas, expect_identifier( std::bind(&TechnologyManager::add_technology_area, this, std::placeholders::_1, current_folder) ) )(folder_value); return ret; } )(root_value); lock_technology_folders(); lock_technology_areas(); return ret; }, /* Never fail because of "schools", even if it's missing or there are duplicate entries, * those issues will be caught by load_technology_file_schools. */ "schools", ZERO_OR_MORE, success_callback )(root); } bool TechnologyManager::load_technology_file_schools( ModifierManager const& modifier_manager, ast::NodeCPtr root ) { if (!technology_folders.is_locked() || !technology_areas.is_locked()) { Logger::error("Cannot load technology schools until technology folders and areas are locked!"); return false; } return expect_dictionary_keys( /* Never fail because of "folders", even if it's missing or there are duplicate entries, * those issues will have been caught by load_technology_file_folders_and_areas. */ "folders", ZERO_OR_MORE, success_callback, "schools", ONE_EXACTLY, [this, &modifier_manager](ast::NodeCPtr root_value) -> bool { const bool ret = expect_dictionary_reserve_length( technology_schools, [this, &modifier_manager](std::string_view school_key, ast::NodeCPtr school_value) -> bool { ModifierValue modifiers; bool ret = modifier_manager.expect_modifier_value(move_variable_callback(modifiers))(school_value); ret &= add_technology_school(school_key, std::move(modifiers)); return ret; } )(root_value); lock_technology_schools(); return ret; } )(root); } bool TechnologyManager::load_technologies_file( ModifierManager const& modifier_manager, UnitTypeManager const& unit_type_manager, BuildingTypeManager const& building_type_manager, ast::NodeCPtr root ) { return expect_dictionary_reserve_length(technologies, [this, &modifier_manager, &unit_type_manager, &building_type_manager]( std::string_view tech_key, ast::NodeCPtr tech_value ) -> bool { ModifierValue modifiers; TechnologyArea const* area = nullptr; Date::year_t year = 0; fixed_point_t cost = 0; bool unciv_military = false; uint8_t unit = 0; Technology::unit_set_t activated_units; Technology::building_set_t activated_buildings; ConditionalWeight ai_chance { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE }; bool ret = modifier_manager.expect_modifier_value_and_keys( move_variable_callback(modifiers), "area", ONE_EXACTLY, expect_technology_area_identifier(assign_variable_callback_pointer(area)), "year", ONE_EXACTLY, expect_uint(assign_variable_callback(year)), "cost", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(cost)), "unciv_military", ZERO_OR_ONE, expect_bool(assign_variable_callback(unciv_military)), "unit", ZERO_OR_ONE, expect_uint(assign_variable_callback(unit)), "activate_unit", ZERO_OR_MORE, unit_type_manager.expect_unit_type_identifier(set_callback_pointer(activated_units)), "activate_building", ZERO_OR_MORE, building_type_manager.expect_building_type_identifier( set_callback_pointer(activated_buildings) ), "ai_chance", ONE_EXACTLY, ai_chance.expect_conditional_weight(ConditionalWeight::FACTOR) )(tech_value); ret &= add_technology( tech_key, area, year, cost, unciv_military, unit, std::move(activated_units), std::move(activated_buildings), std::move(modifiers), std::move(ai_chance) ); return ret; })(root); } bool TechnologyManager::generate_modifiers(ModifierManager& modifier_manager) const { bool ret = true; for (TechnologyFolder const& folder : get_technology_folders()) { ret &= modifier_manager.add_modifier_effect( StringUtils::append_string_views(folder.get_identifier(), "_research_bonus"), true ); } return ret; } bool TechnologyManager::parse_scripts(GameManager const& game_manager) { bool ret = true; for (Technology& technology : technologies.get_items()) { ret &= technology.parse_scripts(game_manager); } return ret; } bool TechnologyManager::generate_technology_lists() { if (!technology_folders.is_locked() || !technology_areas.is_locked() || !technologies.is_locked()) { Logger::error("Cannot generate technology lists until technology folders, areas, and technologies are locked!"); return false; } for (TechnologyArea const& area : technology_areas.get_items()) { const_cast(area.folder).technology_areas.push_back(&area); } for (Technology const& tech : technologies.get_items()) { const_cast(tech.area).technologies.push_back(&tech); } return true; }