#pragma once #include #include #include #include #include "openvic-simulation/dataloader/NodeTools.hpp" #include "openvic-simulation/types/EnumBitfield.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" /* ConditionType - execute function (taking ConditionValue's Argument + current context, e.g. THIS and FROM) ConditionValue - ConditionType - Arguments: - std::vector - std::string - ProvinceDefinition const* - CountryDefinition const* - THIS or FROM - bool - int - fixed_point_t - GovernmentType const* - std::string + int (or fixed_point_t?) (for check_variable) - CountryDefinition const* + int (or fixed_point_t?) (for diplomatic_influence and relation) - GoodDefinition const* - BuildingType const* - Reform const* - ReformGroup const* + Reform const* - Issue const* - IssueGroup const* Issue const* - Issue const* + fixed_point_t - WargoalType const* - Modifier const* - Ideology const* - Ideology const* + fixed_point_t (for upper_house) - Invention const* - Culture const* - Religion const* - PopType const* - PopType const* + fixed_point_t (for unemployment_by_type) - NationalValue const* - Strata const* + fixed_point_t - CountryParty const* (for ruling_party, maybe better to use std::string as parties are stored per country) - Continent const* - Crime const* - Region const* - TerrainType const* */ namespace OpenVic { enum class scope_type_t : uint8_t { NO_SCOPE = 0, POP = 1 << 0, PROVINCE = 1 << 1, STATE = 1 << 2, COUNTRY = 1 << 3, THIS = 1 << 4, // Indicator bit for scope switching ("use the THIS scope", not a scope in and of itself) FROM = 1 << 5, // Indicator bit for scope switching ("use the FROM scope", not a scope in and of itself) FULL_SCOPE_MASK = (1 << 6) - 1, // All possible scope bits (including THIS and FROM) ALL_SCOPES = POP | PROVINCE | STATE | COUNTRY // All real scopes (without THIS and FROM) }; /* Allows enum types to be used with bitwise operators. */ template<> struct enable_bitfield : std::true_type {}; /* Returns true if the values have any bit in common. */ inline constexpr bool share_scope_type(scope_type_t lhs, scope_type_t rhs) { return (lhs & rhs) != scope_type_t::NO_SCOPE; } #define BUILD_STRING(entry) \ if (share_scope_type(value, entry)) { \ if (type_found) { \ stream << " | "; \ } else { \ type_found = true; \ } \ stream << #entry; \ } inline std::ostream& operator<<(std::ostream& stream, scope_type_t value) { using enum scope_type_t; if (value == NO_SCOPE) { return stream << "[NO_SCOPE]"; } bool type_found = false; stream << '['; BUILD_STRING(COUNTRY); BUILD_STRING(STATE); BUILD_STRING(PROVINCE); BUILD_STRING(POP); BUILD_STRING(THIS); BUILD_STRING(FROM); if (!type_found) { stream << "INVALID SCOPE"; } return stream << ']'; } #undef BUILD_STRING struct ConditionManager; struct ConditionScript; struct CountryDefinition; struct CountryInstance; struct State; struct ProvinceDefinition; struct ProvinceInstance; struct Pop; struct GoodDefinition; struct ProvinceSetModifier; using Continent = ProvinceSetModifier; struct BuildingType; struct Issue; struct WargoalType; struct Culture; struct Condition; struct DefinitionManager; struct InstanceManager; struct ConditionNode { friend struct ConditionManager; friend struct ConditionScript; // std::variant's default constructor sets it to the first type in its parameter list, so for argument_t and scope_t // a default-constructed instance represents no_argument_t or no_scope_t. struct no_argument_t {}; struct this_argument_t {}; struct from_argument_t {}; using integer_t = int64_t; using argument_t = std::variant< // No argument no_argument_t, // Script reference arguments this_argument_t, from_argument_t, // List argument std::vector, // Value arguments bool, std::string, integer_t, fixed_point_t, // Game object arguments CountryDefinition const*, ProvinceDefinition const*, GoodDefinition const*, Continent const*, BuildingType const*, Issue const*, WargoalType const*, Culture const* >; static constexpr bool is_this_argument(argument_t const& argument) { return std::holds_alternative(argument); } static constexpr bool is_from_argument(argument_t const& argument) { return std::holds_alternative(argument); } struct no_scope_t {}; using scope_t = std::variant< no_scope_t, CountryInstance const*, State const*, // Should State scope exist, or should it just be a list of provinces? ProvinceInstance const*, Pop const* >; static constexpr bool is_no_scope(scope_t const& scope) { return std::holds_alternative(scope); } private: Condition const* PROPERTY(condition); argument_t PROPERTY(argument); ConditionNode( Condition const* new_condition = nullptr, argument_t&& new_argument = no_argument_t {} ); public: ConditionNode(ConditionNode&&) = default; ConditionNode& operator=(ConditionNode&&) = default; constexpr bool is_initialised() const { return condition != nullptr; } bool execute( InstanceManager const& instance_manager, scope_t const& current_scope, scope_t const& this_scope, scope_t const& from_scope ) const; }; struct Condition : HasIdentifier { friend struct ConditionManager; using parse_callback_t = NodeTools::callback_t< // bool(condition, definition_manager, current_scope, this_scope, from_scope, node, callback) Condition const&, DefinitionManager const&, scope_type_t, scope_type_t, scope_type_t, ast::NodeCPtr, NodeTools::callback_t >; using execute_callback_t = NodeTools::callback_t< // bool(condition, instance_manager, current_scope, this_scope, from_scope, argument) Condition const&, InstanceManager const&, ConditionNode::scope_t const&, ConditionNode::scope_t const&, ConditionNode::scope_t const&, ConditionNode::argument_t const& >; private: parse_callback_t PROPERTY(parse_callback); execute_callback_t PROPERTY(execute_callback); Condition( std::string_view new_identifier, parse_callback_t&& new_parse_callback, execute_callback_t&& new_execute_callback ); public: Condition(Condition&&) = default; }; struct ConditionManager { private: CaseInsensitiveIdentifierRegistry IDENTIFIER_REGISTRY(condition); Condition const* PROPERTY(root_condition); bool add_condition( std::string_view identifier, Condition::parse_callback_t&& parse_callback, Condition::execute_callback_t&& execute_callback ); template< scope_type_t CHANGE_SCOPE = scope_type_t::NO_SCOPE, scope_type_t ALLOWED_SCOPES = scope_type_t::ALL_SCOPES, bool TOP_SCOPE = false > static bool _parse_condition_node_list_callback( Condition const& condition, DefinitionManager const& definition_manager, scope_type_t current_scope, scope_type_t this_scope, scope_type_t from_scope, ast::NodeCPtr node, NodeTools::callback_t callback ); NodeTools::Callback auto expect_condition_node( DefinitionManager const& definition_manager, scope_type_t current_scope, scope_type_t this_scope, scope_type_t from_scope, NodeTools::Callback auto callback ) const; NodeTools::NodeCallback auto expect_condition_node_list_and_length( DefinitionManager const& definition_manager, scope_type_t current_scope, scope_type_t this_scope, scope_type_t from_scope, NodeTools::Callback auto callback, NodeTools::LengthCallback auto length_callback, bool top_scope = false ) const; NodeTools::NodeCallback auto expect_condition_node_list( DefinitionManager const& definition_manager, scope_type_t current_scope, scope_type_t this_scope, scope_type_t from_scope, NodeTools::Callback auto callback, bool top_scope = false ) const; public: ConditionManager(); bool setup_conditions(DefinitionManager const& definition_manager); NodeTools::node_callback_t expect_condition_script( DefinitionManager const& definition_manager, scope_type_t initial_scope, scope_type_t this_scope, scope_type_t from_scope, NodeTools::callback_t callback ) const; }; }