#pragma once #include #include #include "openvic-simulation/dataloader/NodeTools.hpp" #include "openvic-simulation/scripts/ConditionScript.hpp" #include "openvic-simulation/types/fixed_point/FixedPoint.hpp" namespace OpenVic { struct ConditionalWeight { using condition_weight_t = std::pair; using condition_weight_group_t = std::vector; using condition_weight_item_t = std::variant; enum class base_key_t : uint8_t { BASE, FACTOR, MONTHS }; using enum base_key_t; private: fixed_point_t PROPERTY(base); std::vector PROPERTY(condition_weight_items); scope_t PROPERTY(initial_scope); scope_t PROPERTY(this_scope); scope_t PROPERTY(from_scope); struct parse_scripts_visitor_t; public: ConditionalWeight(scope_t new_initial_scope, scope_t new_this_scope, scope_t new_from_scope); ConditionalWeight(ConditionalWeight&&) = default; static constexpr std::string_view base_key_to_string(base_key_t base_key) { switch (base_key) { case base_key_t::BASE: return "base"; case base_key_t::FACTOR: return "factor"; case base_key_t::MONTHS: return "months"; // TODO - add functionality for days or months or years default: return "INVALID BASE KEY"; } } NodeTools::node_callback_t expect_conditional_weight(base_key_t base_key); bool parse_scripts(GameManager const& game_manager); }; }