#pragma once #include #include #include #include #include "AsmBuilder.hpp" #include "GameManager.hpp" #include "Module.hpp" #include "types/EnumBitfield.hpp" #include "vm/Builtin.hpp" #include "vm/VirtualMachine.hpp" #include #include namespace OpenVic::Vm { struct Codegen { Codegen( ovdl::v2script::Parser const& parser, GameManager* instance_manager, const char* module_name, lauf_asm_build_options options = lauf_asm_default_build_options ); Codegen(ovdl::v2script::Parser const& parser, GameManager* instance_manager, Module&& module, AsmBuilder&& builder); operator lauf_asm_module*() { return _module; } operator const lauf_asm_module*() const { return _module; } operator lauf_asm_builder*() { return _builder; } operator const lauf_asm_builder*() const { return _builder; } Module& module() { return _module; } Module const& module() const { return _module; } AsmBuilder& builder() { return _builder; } AsmBuilder const& builder() const { return _builder; } OpenVicVirtualMachine create_virtual_machine() && { return { _game_manager, std::move(_scope_definitions) }; } lauf_asm_block* create_block(size_t input_count) { return lauf_asm_declare_block(_builder, input_count); } void set_working_block(lauf_asm_block* block) { lauf_asm_build_block(*this, block); } enum class scope_execution_type : std::uint8_t { Effect, Trigger }; enum class scope_type : std::uint8_t { None = 0, Country = 1 << 0, State = 1 << 1, Province = 1 << 2, Pop = 1 << 3, Generic = Country | State | Province | Pop, }; enum class trigger_modifier : std::uint8_t { // Not = 1 << 0, And = 1 << 1, Or = 1 << 2, }; bool is_iterative_scope(scope_execution_type execution_type, scope_type active_scope_type, ovdl::symbol name) const; scope_type get_scope_type_for(scope_execution_type execution_type, ovdl::symbol name) const; OpenVic::Asm::scope_store_variant get_static_scope( // scope_execution_type execution_type, scope_type active_scope_type, ovdl::symbol name ) const; bool supports_limit(scope_execution_type execution_type, scope_type active_scope_type, ovdl::symbol name) const; lauf_asm_function* create_effect_function(scope_type type, const ovdl::v2script::ast::Node* node); lauf_asm_function* create_condition_function(scope_type type, const ovdl::v2script::ast::Node* node); void generate_effect_from(scope_type type, const ovdl::v2script::ast::Node* node); void generate_condition_from(scope_type type, const ovdl::v2script::ast::Node* node); bool inst_store_ov_asm_key_null(lauf_asm_local* local, std::size_t index); bool inst_store_ov_asm_key(lauf_asm_local* local, std::size_t index, ovdl::symbol key); bool inst_store_ov_asm_value_from_vstack(lauf_asm_local* local, std::size_t index, std::uint8_t type); bool inst_store_ov_asm_type(lauf_asm_local* local, std::size_t index, std::uint8_t type); bool push_instruction_for_scope(scope_execution_type execution_type, scope_type type, ovdl::symbol scope_symbol); // Bytecode instructions // void inst_push_scope_this(); void inst_push_scope_from(); void inst_push_get_country_capital(); void inst_push_get_country_cultural_union(); void inst_push_get_country_overlord(); void inst_push_get_country_sphere_owner(); void inst_push_get_province_controller(); void inst_push_get_province_owner(); void inst_push_get_province_state(); void inst_push_get_state_cultural_union(); void inst_push_get_pop_location(); void inst_push_get_pop_country(); void inst_push_get_pop_cultural_union(); void inst_push_get_random_country(); void inst_push_get_random_owned(); void inst_push_get_random_neighbor_province(); void inst_push_get_random_empty_neighbor_province(); void inst_push_get_this_union(); void inst_push_get_tag(const char* nation_id); void inst_push_get_province(const char* province_id); void inst_push_get_region(const char* region_id); void inst_push_get_continent(const char* continent_id); void inst_push_get_pop_type(const char* pop_type_id); void inst_push_get_unit_type(const char* unit_type_id); void inst_push_get_factory_type(const char* factory_type_id); void inst_push_get_building_type(const char* building_type_id); void inst_push_get_crime_type(const char* crime_type_id); void inst_push_get_culture(const char* culture_id); void inst_push_get_religion(const char* religion_id); void inst_push_get_economic_reform(const char* economic_reform_id); void inst_push_get_social_reform(const char* social_reform_id); void inst_push_get_political_reform(const char* political_reform_id); void inst_push_get_trade_policy(const char* trade_policy_id); void inst_push_get_war_policy(const char* war_policy_id); void inst_push_get_citizenship_policy(const char* citizenship_policy_id); void inst_push_get_issue(const char* issue_id); void inst_push_get_ideology(const char* ideology_id); void inst_push_get_party(const char* party_id); void inst_push_get_military_leader(const char* military_leader_id); void inst_push_get_personality_trait(const char* personality_trait_id); void inst_push_get_background_trait(const char* background_trait_id); void inst_push_get_event(const char* event_id); void inst_push_get_trade_good(const char* trade_good_id); void inst_push_get_resource(const char* resource_id); void inst_push_get_technology(const char* technology_id); void inst_push_get_government(const char* government_id); void inst_push_get_casus_belli(const char* casus_belli_id); void inst_push_get_national_value(const char* national_value_id); void inst_push_get_variable(const char* variable_id); void inst_push_get_global_flag(const char* flag_id); void inst_push_get_country_flag(const char* flag_id); void inst_push_get_country_modifier(const char* modifier_id); void inst_push_get_province_flag(const char* flag_id); void inst_push_get_province_modifier(const char* modifier_id); // Bytecode instructions // struct symbol_hash { std::size_t operator()(const ovdl::symbol& s) const noexcept { return std::hash {}(static_cast(s.c_str())); } }; private: std::vector _scope_definitions; GameManager* _game_manager; Module _module; AsmBuilder _builder; ovdl::v2script::Parser const& _parser; bool _has_top_level_country_scopes; bool _has_top_level_province_scopes; }; } template<> struct OpenVic::enable_bitfield : std::true_type {}; template<> struct OpenVic::enable_bitfield : std::true_type {};